In case you all needed any clarification on what Bald looks like, please refer to this in depth explanation with Thomin in @RuneteriaServer, Thank you for your time.
The ECS is just an implementation of a technique called "Arrays of Structs". The goal is to both have code locality to optimize CPU cache (avoid waiting for RAM) and dynamic code. https://t.co/5S793pFA2c
A game like Hytale could work without an ECS and probably be easier to author BUT it opens us up to native modding without any modloader. The ECS is simply a way to make both the data and the logic composable while also not hard-coupling them together.
I think a lot of people aren't familiar with my other mods. I have a card game mod and this sports mod featuring basketball, soccer, volleyball, tennis, and much more
https://t.co/q72PxRZQJN