@Curlh1@curiosityonx One wonders if we faced the same challenge here, would we have figured a slightly different way to do it? Apples to Apples comparisons are useful but, ingenuity is most certainly born from problem solving.
@BattlefieldComm Nuances with map size aside, for me the single biggest gameplay issue is ping/server consistency. One round everything feels good, the next, you can absolutely tell how bad desync is when you're watching 7 hit markers and then get hit twice with a PDW and die.
@BFBulletin Gauntlet Mode within the Redsec section is a silent banger and one of the smartest moves made here. 8 teams of 4, 4 rounds, 4 modes within those rounds creating a mini tournament. And there's a lot of different game types they throw out at you if you play through a few of these
@GunLanceMan@BFBulletin And no one played Firestorm (a shit ton of people are playing this) and DICE tried developing Firestorm while also handling BFV. All things that aren't the same here. Respawn Entertainment handles ALL the Redsec BR development, not DICE.
@JessieRoe91@BFBulletin It's developed by a different studio than the one that handles the main game/campaign (DICE: BF / Respawn Entertainment: Redsec) so any notion one affects the other is just blind hate.
@PuchalaUkasz@BFBulletin Good God.. does no one understand DICE isn't even the studio the handles the development for Redsec? Respawn Entertainment does and DICE went out of their way to let everyone know their focus will always be the main game.
@knightszos@BFBulletin Guys, you need to relax. Redsec is PART of Battlefield but it's not even developed by DICE. Respawn Entertainment handles it. DICE is 100% invested in Battlefield MP and Campaign.
@A321200@BFBulletin It's not even developed by DICE so the idea that this "detracts" from the Battlefield experience is simply unjustified. Respawn Entertainment handles Redsec, not DICE. Just don't play it. It's really that simple.
@BFBulletin The idea is correct. The implementation is too knee jerk. It should effect ALL passworded BOT fill servers. Public servers with backfill should receive 20% of full gains and weapon challenges can only be engaged if the server reaches 75% capacity.
@kjbdev @BFBulletin@BattlefieldComm You're hurting every single person that's trying to create a unique experience for other Battlefield players via portal. Which, in essence, is that Portal was meant to be. Having 6,000 bit farms with passwords is a problem whether you like it or not.
@Akelaphobia@warrior4204life@BFBulletin It was a mistake NOT to disallow this kind of hosting to begin with. They're correcting a mistake, like it or not. There were a SHIT ton of people who hated the idea of full XP in servers with BOTS or BOT backfill so it's not at all like no one cared to begin with. They did.