Hi! I'm @oth_pnlmon๐
I have extensive experience on Roblox, leveraging different tools to make animation-rich and complex projects.
My toolset includes Knit, React, Fusion, Rojo, AE/PR, and more.
I'm open for any opportunity to help you move fast and build quick!
hi #RobloxDev#roblox
i'm back with another wacko project
Skybox Inserter (Over 900 Skybox available!)
The most comprehensive Skybox plugin on Roblox.
Filter through tags, categories, and search to find the best Skybox for your project!
Get it here: https://t.co/RlR5g2UuIO
#RobloxDev#Roblox
hi ui designer
i made a plugin to group ui elements.
one click to create a frame that cover all the selected ui, all without changing its size or position!
https://t.co/3EpJjPTLyq
ROBLOX WHAT THE FUDGE IS THIS NEW STUDIO UI I THOUGHT IT WAS A BETA AND THEN IT WAS NOT. WHERE IS MY ATTACHMENT TOGGLE? HOW CAN I SEE MY BONES AND ATTACHMENTS? HELP HELP ANYONE HELP ME PLEASE IM SUFFERING IN PAIN AHHHHHHH #WHYROBLOX WHYYYYYYY
#RobloxDev#ROBLOX
Here's the same technique used on RC's map
A 2.7GB, 77252px x 61628px png
Unlike RoRender (which also cost money apparently wtf), you can get:
- Lighting (well, some of it anyway)
- Texture
- SurfaceGui, Decal, and other textures'
All being much faster!
cooking up some new map rendering technique
extreme high quality orthographic rendering, with the ability to segment specific parts of the render via masking
a render of this size only take 1 minute to complete, and preserve texture (unlike rorender)
#RobloxDev#ROBLOX
cooking up some new map rendering technique
extreme high quality orthographic rendering, with the ability to segment specific parts of the render via masking
a render of this size only take 1 minute to complete, and preserve texture (unlike rorender)
#RobloxDev#ROBLOX
merry christmas everyone, finally got time to nerd out on some side projects again
heres a youtube live stream playing at 480p 15fps, 4-7sec latency (in theory could go way lower than that)
editableimage is a literal godsend
#RobloxDev#Roblox
@lbuildfungames honestly 5 strokes already look pretty decent, realistically no one will need more than that
i also did some testing (very rudimentary) in Avg render thread time (RenderThreadAverage)
10000 UIStrokes: 8.3ms
100 UIStrokes: 1.4ms
Baseline (0 UIStrokes): 1.3ms
i think its fine lol
@TomeQ2912 the new uistroke update lets you stack multiple uistroke together, so you can stack multiple of them with varying levels of transparency/thickness