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OneFootball Club goes PRIME TIME 🔴
Starting this week, @OneFootball's brand new brand campaign streams to TVs in 🇩🇪 Germany, the 🇬🇧 UK and the 🇺🇸 United States for the next 4.5 months!
What's happening? 👇
True interoperability requires breaking down walls between games.
We’re excited to announce our partnership with the amazing @PlayChronoforge!
Connecting Chronoforge’s advanced airships with the worlds of AVALON through endless adventure, both featuring groundbreaking AI integrations and unleashing the full potential of the Unreal Engine!
Get ready to travel between both gigantic worlds with your native assets intact!
PlayFab walked so the Beamable Network could run.
But PlayFab got acquired by Microsoft.
GameSparks got sunset by Amazon.
The Beamable Network is different:
Decentralized. Composable. Built to last.
Unstoppable games need unstoppable infra.
And when you put the backend into the hands of the community, there’s no off switch.
TLDR: Why Web3 Gaming Actually Makes Sense (Part 4: The Numbers)
Time for real talk about metrics.
Not marketing stats.
Not whitepaper promises.
Actual numbers from live games.
Traditional game infrastructure:
- 6-12 months setup
- $150K minimum to launch
- 30-40% ongoing costs
- Multiple teams needed
- Regional scaling issues
What we're seeing with decentralized infrastructure:
- 85% faster deployment
- 70% cost reduction
- Sub-50ms latency
- 99.99% uptime
- Global coverage by default
But here's what really matters:
Your devs spend time making games better instead of babysitting servers.
Your players get games that work, assets they own, and features that scale.
And the best metric? When your team stops talking about infrastructure because it just works.
Next up: Where this is all heading...