Hello from Pixel Paradise! Join me for some retro gaming bliss. I stream a lot of #MiSTerFPGA, real arcade hardware, physical pinball, and obscure console gems.
Preserved the last publicly available beta of Eizo's #PGM#MiSTerFPGA#Arcade Core, Created a community repository for compatibility testing, bug tracking, and technical feedback should development continue.
Full credit to original developer Eizo Chiu.
https://t.co/p8MqtJXHiZ
Last update. The author pulled his repo over criticism of the core not being open source. Some suspect the core was a forked version of @wickerwaka core that had then been AI vibe coded to completion. Wait for the glorious WW core to be finished.
@ThomasJMJr I believe there are instructions on the page. You need to be familiar with accessing the SD card and how arcade cores are set up. I’ll check it out soon.
I loaded up the SD card last night after the stream. We’ll take another look at it, and this time I’ll be a bit more prepared. Very impressed overall though.
Finally announcing this project that I've been working on for six years! Over 200 unreleased NES video games will be covered in this comprehesive encyclopedia book with many brand new discoveries that have never been made public before.
Get ready!
Coming this fall!
PS1 games you never knew:
Mad Panic Coaster was released exclusively in Japan in 1996, developed and published by small company Hakuhodo Inc.
It is very rare owing to a small print run
I made a small diagnostic tool called MegaDoctor. It is intended to help find hardware faults during Mega Drive / Genesis console repairs. https://t.co/uDngC7aZmW
Now that openfpgaOS is stable, I've started porting Doom (again) to the Analogue Pocket.
Decades ago, when I played it, I had a Sound Blaster. I can only imagine how amazing it would have been for those lucky ones who had a Roland synth. Now you can play it like that in your Pocket!
Is it just me, or is the music of these games more memorable than any of the modern AAA games?