@thomasmahler Direct feedback via health bars and damage numbers is satisfying but I much prefer a much more subtle approach of feedback. Exaggerated hit reactions, beefy sounds for harder hitting weapons, wear and tear on enemies, etc...
@thomasmahler Most games I would say benefit from having health bars and damage numbers but with Wicked and other games were Immersion is a obvious key focus I like them to be excluded or at least an option to turn off in the settings
It’s probably fucking awesome to be a retarded soulless NPC with abysmal dogshit taste because 90% of everything in the world bends over backwards to cater to you
James Lollar's passing is very hard to process.
We were close from 2014-2019. He's the musician I talked with the most during the busy years of the label.
We chatted through Facebook, sharing music and talking about life.
Disregarding their individual quality; is anyone else tired of AAA survival horror games feeling the same? Publishers saw the success of RE2R and copied it which makes the genre blend together. Indie fills the void, but I'm craving some high budget fixed camera angles man
@RealMr_Fox Ori and the Will of the Wisps was the first ever game to make me cry, and only one other game since then has been able to elicit that type of response from me. The ending felt to me like losing a longtime friend or pet
Leather Temple // Final gate.
†††Speed or Perish†††
VIDEO /// out now //
Direction_ @SethIckerman
https://t.co/9ysq6tkPio
Mix + Master / Thibault Chaumont / Deviant Lab