My AI setup is testing UEFN stuff nobody ever tested. I'm literally cooking while it runs.
Claude drives the editor on its own, but the real weapon is my Python tooling.
Verse compiles in 1sec without even opening UEFN. 20x faster than a normal build.
A test session spits out 1300 lines of logs, my scripts cut it to 40 before Claude reads anything. Way less tokens and no manual copy-paste.
It writes the Verse, launches the session, spawns a test arena mid-game and goes to war with the engine.
44 dodge runs in one go. Walls, angled walls, thin posts, steps, ledges, 15° and 30° ramps, mid-air. Every single possible run measured to the centimeter.
It found stuff you won't read in any doc.
Engine behaviors that silently break your player and nobody even knows exist.
Every finding goes straight back into the brain. Next system starts already knowing where UEFN's walls are.
Know the bounds. Then bypass them.
That's ClaudeMaxxing by Lander.
#UEFN #CLAUDE #chatgpt #VERSE #FortniteCreative #Fortnite #Verse #Dev #AI
Custom UEFN Edit Mechanic built from scratch with SceneGraph! 🛠️
◦ Works with ALL edit types
◦ Difficulty scaling implemented
◦ Streak counter active
#UEFN#Verse#FNCreate
Found this ragdoll thing I made for fun around 3 months ago and completely forgot about 😂. no Skeletal Mesh, no Control Rig no Animation, nothing… just pure math and physics in a project that doesn’t even have physics enabled..
I guess the point is that the possibilities are endless with what you already have. Try whatever you have in mind, even when experts say it won’t work. That’s how breakthroughs happen. #UEFN #Fortnite
Last year we announced a partnership with Epic Games to bring Unity to Fortnite - and today, we want to show you where we are.
This is Fantasy Kingdom: a Unity game rendering natively inside @UnrealEngine. Physics, lighting, input: all synchronized between engines🎮👇
🔗 Want to try it out for yourself? Fill out our interest form to be considered for early access: https://t.co/UDeePumPOG
Static sunflower fields just didn't feel right... so I built a Material Function to make them naturally follow the sun throughout the day.🌻☀️
🔶 Customizable day/night cycle with smooth transitions
🔷 Adjustable sunflower follow chance
🔶 Randomized resting directions for followers and non-followers
🔷 Easy to integrate into any material, with a mobile-friendly variant
Sometimes, it's the smallest environmental details that make a world feel truly alive! @FNCreate #UEFN
alright since nobody seems to be talking about it, i've done some looking and it seems like literally all landscape foliage everywhere just isn't loading? like i've played multiple maps and there's just no grass at all, seems like a widespread issue!! #uefn