One of the workflows I helped advance and lead for Destiny 2 was our static compositing pipeline for marketing visuals.
When we were creating marketing content for #Destiny2, we always needed strong key visuals for weapons, characters, abilities, and other in-game elements. Unlike a traditional gameplay screenshot, where everything is baked into one static image, composited shots let us isolate individual elements and light them more precisely. That gave us a lot more flexibility to build scenes with better legibility, clearer focus, stronger lighting, improved contrast, and a more intentional overall look.
One of the biggest strengths of compositing is having access to individual layers in Photoshop. That layered approach not only makes the editing process easier, but also makes the final artwork much more flexible. Images can be adapted for trailer motion graphics, reworked for print, or pushed further as creative needs evolve.
@DestinyTheGame composites are built using Adobe Photoshop alongside in-game captures. Using advanced development tools, we light, capture, and isolate characters, weapons, and props directly from the game environment, all of which were originally created by the talented @Bungie 3D art teams. Those assets are then brought into Photoshop, where they’re cut out and assembled into custom scenes using layered compositions and visual effects.
The composites highlighted below are a few of the Destiny 2 pieces I’ve worked on that are meaningful to me. Let me know what your favorite is!
https://t.co/FH6RZBNiEB
An emulator front-end you need to keep an eye on! Called Socket, it wants to simplify your ROM library and puts a focus on cartridge/disc art instead. 😍🕹️
https://t.co/8MNzT0xXCs
My dream is finally becoming a reality
Nintendo DS for HDMI displays. And yes, I'll be making it open source for everyone! 🔓
Coming soon... still a work in progress!
Art directing marketing visuals for @DestinyTheGame has been especially rewarding because it has given me the opportunity to work with so many talented artists whose work l've admired for years. It has also allowed me to hire and develop both internal and external creative talent to support the breadth of visual content required for a live service game like Destiny 2.
One of the ongoing challenges of art direction is finding the right balance in how much visual direction to provide. How broad or specific my feedback needs to be often depends on an artist's strengths, our working relationship, and their familiarity with the brand. Over the past couple of years, I've focused more deeply on art direction for @Bungie, and it has been a continual process of building on what has worked well while learning where I can improve.
Below are a few #Destiny2 illustrations and composites I helped shape through creative and art direction that are meaningful to me. I'm grateful for the opportunity to collaborate with so many talented artists and agencies, and for the time, craft, and care they brought to these pieces. Special thanks to @sungchoiart, @OxanStudio, Kai Zhou, Jacob Joyce, @Drexis_Anim, Miki Bishop, Christine Lim, Nat King, Stephen Boe, @Flauzino_FLZ , Jacob Gonzalez, Derek Heisler, and BOND for their contributions.
You can find full-resolution versions, artist credits, and additional art here: https://t.co/bJEr23LUKP
🥳Gold Frame trading is now live on PokeHub!
You can now find and post Gold Frame card trades on PokeHub.
To celebrate, we’re giving 5 Trainers the Gold Frame card they want + 1 year of PokeHub VIP.
How to enter:
1⃣Follow @PokeHub_PTCGP
2⃣Like this post
3⃣Retweet and tell us which Gold Frame card you want most
Winners will be drawn on 6/1 at 12:00 AM EST and contacted by DM with prize details.
#pokemonTCGpocket #pokehub #ポケポケ