We're working on procedural mission system for Tank Squad. To make the it possible we need an AI Commander that works not on triggers and timed events, but on Tree Behaviour. This AI must counter player actions and try to win the battle - not to spectate. #gamedev#ww2#tanksquad
https://t.co/D5W67UAqFz
Tank Squad – Development Status #87
Workshop tools are now developed and being tested. Initial mod support includes decals, unit/division emblems, camouflage and side numbers. Documentation (PDF) has been prepared.
Just released: WW2 Tank Battle Terrain Generator!
Collaborative AI tool mapping 30 major battles. Export 16-bit RAW heightmaps for Unity/Unreal via clean GIS data.
Repo: https://t.co/oos4jpHuLg
#GameDev#Unity3D#WWII
The WW2 Tank Battle Terrain Generator
Explore 30 major WWII tank battles with historical data.
Select real-world battlefields via a clean GIS interface.
Export 16-bit RAW heightmaps directly for Unity or Unreal Engine.
Live here: https://t.co/919DzfcuxN
#GameDev#Unity3D#WWII
T-34 vs Tiger Redux 0.001 in action!
Part of the "Warts and All" season: Mission 3 (Kurtenki). No seat switching—Driver POV only. Watch the mechanical struggle as we close the gap on two Tigers.
Beware the stalls!
Watch: https://t.co/mMfNgkHvLc #TankSim#WW2#Modding
Exploring the versatility of the Napalm engine in T-34 vs Tiger.
Early-morning raid lighting + fog via atmosphere.script and content.script edits.
Old engine, still sharp.
#T34vsTiger#WWIIGames#GameModding
Fighting the G5 "Ghost" 👻
MS2/DDS exports from Maya 5 are 100% verified in the Asset Viewer, but only render root & collision boxes in-game.
Progress logged: https://t.co/sJ28NCf4KW
#TankSim#GameDev#Maya5
T-34 vs. Tiger (2007) wasn’t built like a sealed product. It used standard formats, readable scripts, and raw terrain data — which is why it’s still moddable today.
https://t.co/hq6XPpHZiD
The Soviet Barbarossa pack is officially complete.
From the T-28 to the Gaz trucks, the whole roster is modeled and game-ready in Godot. It’s been a journey getting the workflow right, but seeing them all together it's been worth it.
Barbarossa sandbox update: Basic movement is locked in. Clutch turns are working smoothly on flat ground. Next step is tackling the physics. #GodotEngine#indiedev#tankgame