The Global Sumud Flotilla is en route to Gaza once again. This time it’s bigger than ever, with over 70 boats and 1,000 participants from across the world all attempting to break Israel’s blockade and deliver lifesaving aid ⛵️🇵🇸
A 13-year-old girl was gang-raped in Lucknow as she sought shelter from heavy rain on a construction site. The girl was on her way to work at a care home when the incident occurred.
The woman for whom the girl worked initiated a search after she failed to arrive at work on time. Locals, growing suspicious, searched the construction site and found the girl on the third floor. Following the discovery, residents caught the accused workers hiding near the rooftop water tank. Police arrived at the scene and took the girl to a hospital for treatment. Five workers were detained at the site.
Report: Ashish Srivastava
Read in detail: https://t.co/bEiCRioAep
#UttarPradesh #Lucknow #Crime #LucknowNews | @AshishAajTak
No internet, no media coverage, constant state sponsored violence and gang rapes, women and children burnt alive.
The only time the Prime Minister remembered this place was when a Movie won an award
It’s not your expression, it’s a machine given words that it uses to create a consensus of how other people have expressed it. Expression is your voice, not the voices of others serrated and dragged through a machine made to mimic your mouth. You express nothing, you forfeit your voice to allow the rest of humanity to speak for you. Here, you even say the ultimate goal is the erasure of human voices. Your “expression” leads to a lack of humanity, not a furtherance of it. Every iteration and invention of art has found new ways to allow us to culminate the human experience through sensation, but generative AI is cancer, it’s the cells of what we’ve already built spinning ad nauseam until all we “make” is what others have already made. It’s a dead end and lifeless, and goes against whatever spirit, soul, or God gave us the gift of creation in the first place.
Everyone felt sad for the penguin walking alone and the monkey rejected by his mother. But this video is far more heartbreaking, yet it didn’t receive the same attention.
Shout out to some of the most iconic women who have brought us some of the best video games ever!
Amy Hennig - Created the Uncharted franchise and directed Uncharted 1-3
Kim Swift - Designed Portal and Left 4 Dead
Jade Raymond - One of the creators of Assassin's Creed & Watch Dogs
Yumi Yang - Studio head of Sony Santa Monica, God of War
Talented women have brought us some of the greatest games ever and there's a high likelihood your favorite game had amazing women as parts of their development teams, meanwhile a talentless hack like Grummz can't even put out one game.
I just published a 15 hour long video on YouTube covering everything you need to know to create beautiful 3D Anime in Blender and Davinci Resolve. Everything I have learned in the last 2.5 years is condensed into this video. I hope it's useful to you. :)
https://t.co/Vocx7EphaM
record more videos make them all k*ll themselves and wear cages around their bodies so they can’t come near women literally do more be more they can’t arrest everyone
If you are an aspiring 3D environment/prop artist, it's very important that you understand the scarcity of texture memory. Production artists go to great lengths to squeeze the most from the least possible amount of textures.
If you are building a portfolio, include pieces that showcase:
- trim sheets,
- vertex paint masks,
- utilization of multiple UV sets,
- tiling textures and how you hide their repetition.
These works won't get you hundreds of likes, but they'll show that you have the right sensibilities. You don't have to be a tech artist and build an entire pipeline. Just showing that you are aware of those concepts is a strong signal to your future lead.
You do need pretty renders and hero props to get likes, establish your name and attract recruiters.
But don't ignore the biggest pain point of every single graphics-heavy production.
My favorite resources on the topic:
- The Ultimate Trim: Texturing Techniques of Sunset Overdrive — Morten Olsen (Insomniac Games)
Elegant and lightweight pipeline, almost an art form in itself.
- Behind the Art of Battlefield and Battlefront — Joel Zakrisson (DICE)
My personal favorite. Love the double UVs and the detail normals. Revisited this article many times over the years.
- Cyberpunk 2077: A World Full of Substance — Krzysztof Krzyścin (CDPR)
The gargantuan scale of CP2077, vast sightlines, high detail density — CDPR created a miracle.
- Driving Innovation: A New Vehicle Pipeline for 'The Last of Us: Part II' — Matthew Johns (Naughty Dog)
Helps drive home the actual sizes of used textures.
- Building the World of 'The Ascent' — Tor Frick (Neon Giant)
Teaches you what does and doesn't matter in production. Shows you how much data you can squeeze from an asset (color masks, mesh maps).
- Seaside Town UE4 — Vytautas Katarzis
All-time classic. Hyper-optimized doesn't mean ugly.
- Old Freight Car — Aleksandr Silantev
Very thorough breakdown that takes you deep behind the scenes.
- Modular Wood-Shack Kit: Insurgency Sandstorm — Vuk Banovic
Beautiful little example of how far you can take a single texture set.