#bcm325
"Weta Digital was the primary vendor for the Alita digital puppet, which required the company to redesign its motion capture methods to capture all the subtleties and complexities of Salazar's performance"
#bcm325
"There is a simple fact that Alita the character is an impressive badass. There is an ingenuity to how she fights, and how her capacity to fight intertwines with her backstory, that is simultaneously gratifying and intriguing."
https://t.co/TWVyz4vxjX
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"“Alita” draws inspiration from various sci-fi sources, like the physical divide between the rich and the poor in “Metropolis,” and the multilingual, neon-lit grimy future world of “Blade Runner,” to name a few"
https://t.co/rlUwpiB3bL
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"If we are to have a future of cyborgs, the movie presents (sometimes realistically) a range of concepts that are fascinating to consider: will cyborgs still need to eat, to sleep, and how will a mixed society of humans and cyborgs function."
https://t.co/DFi2tz3jsD
This video really gives you an understanding of how much effort and precision goes into making a film like Battle Angel https://t.co/vECFZRuclN #bcm325
#bcm325
"Cyborgs are among us already. A variety that is mostly indistinguishable from non-modified humans. Advances in medical technology can help mitigate conditions that were considered incurable until recently."
https://t.co/wu82MNQjup
#bcm325
" They were able to create a much more user-director, actor-centric process on the set. There are scenes where Rosa is kissing and hand-holding … and she is not there. There’s a scene where she picks up a dog, and licks her face — Alita is not in that frame. "
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"We learned from doing Avatar that when you’re scanning someone’s facial structure that it's important to get the lower part of someone’s face right"
https://t.co/WM58ifTCfD
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"After actress Rosa Salazar was cast to play Alita, Weta studios digitally scanned her face and began constructing a completely computer-generated version.
https://t.co/WM58ifTCfD
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"Alita: Battle Angel grossed $85.7 million in the United States and Canada, and $319.1 million in other territories, for a worldwide total of $404.9 million, against a production budget of $170 million."
https://t.co/MoIhYb9beG
#BCM325
"While VR goggles and gloves are the means to escape this hell for the heavenly OASIS — the message to moviegoers is simple: VR and other tech should not consume your life when life itself needs your attention "
https://t.co/4OZFAhpJB0
Kind of concerning what violent video games are doing to today’s youth. For example my brother can name every type of gun and explosive in Fortnite and he is only 14. Then In #ReadyPlayerOne, we are seeing youth rebelling and using guns. Is this what the future holds? #BCM325
#BCM325
"The film is set in 2045, the future world is pretty badly beaten up after a series of wittily imagined seismic catastrophes, including the “bandwidth riots”
https://t.co/WlLh8LDnq9