Port of This Way (2002) by our demoscene group Stravaganza to JS+#threejs
Starting a series bringing our old demos to the web, as faithful as possible to the originals
I already did a 64kb version and a JS port before, this time aiming for full fidelity
https://t.co/ofO932vrFR
📌 UltimateXR: is an open source framework / toolkit for Unity which provides cross-platform support for VR experiences as well as grab and manipulation mechanics, hand tracking features, customizable full body avatars, advanced UI components, locomotion mechanics, and more.
In this @RtoVR article I give some interesting details about all the tech I have been developing over the past years to create #VR applications. @Ultimate_XR was recently released free and open-source and will soon have cool updates. Check it out!
We are very excited to finally announce that Red Matter 2 will be available on @MetaQuestVR and PC on August 18. To celebrate, here is our new cover art. Check it out! #VR#PCVR#Quest2
Since it's #madewithunity Friday I wanted to share today an effect and its breakdown.
Some time ago I was asked to quickly code an "enter the matrix" #VR effect in under 2 hours for a trailer that needed to be released that day. That meant I had to go for simple, yet effective 👇
One of the coolest things I've experienced lately at work has been seeing our talented artists at @VRMADA authoring manipulation mechanics using my @unity3d tools all by themselves. Check it out! #madewithunity#gamedev#indiedev
@fernandojsg@entromp@sergiodeprado@euskalencounter Hah, and she had like what... 6 hairs? I think the moment the baking completed was already a celebration in itself. We certainly liked celebrating stuff... we most probably did before even driving to the Euskal :)
A blast from the past! Exactly 15 years ago my brother @paulotromp and I released this graphics demo. He did the art and I coded the 3D engine, tools and effects. C++, fixed pipeline OpenGL 1.3, no pixel shaders and just one vertex shader, guess where! #demoscene#Stravaganza
One of the things to overcome in #VR when using full arm avatars is what happens when the real arm stretches forcing the virtual arm to over-extend. Similarly, manipulating objects with constraints may lead to the same scenario
#madewithunity#gamedev#indiedev#InteractionsVR