'Without craftsmanship, inspiration is a mere reed shaken in the wind' - Johannes Brahms on @ReviloTC's dedication to uniqueness (probably) ⚒️
LEFT: 4x 3 city sided pixel tiles
RIGHT: 4x 3 city sided voxel tiles
In voxel view, no 2 tiles are the same
See 🧵👇🏼 for more details
Sound ON 📣
Lord @blknoiz, will you join @lordcumberlord's tribe?
Or perhaps you'd prefer to lead your own?
@RealmsEternum Season 0, launches early next week
I just conquered today’s @pavedgame puzzle 🧩
Score: 17555
Think you can do better? Join the fun at https://t.co/qbQRRXcYb5 and #paveyourwaytovictory in an onchain strategy game like no other ⚒️
Play now 👇
https://t.co/qbQRRXcYb5
☁️ @RealmsEternum
Eternum is a new onchain massively multiplayer online game (MMO) arriving on @Starknet in Q4 2024. It combines elements from 4X (explore, expand, exploit, and exterminate) and real-time strategy (RTS) games in a dynamic, fully onchain world with a player-driven economy.
The big idea? Players navigate an endless hexagonal map, forging alliances or rivalries, gathering resources, and battling for control in a strategic struggle for dominance. With an emphasis on diplomacy and resource management, Eternum will require players to balance cooperation and competition to succeed.
Each player starts with a Realm they can expand and develop, using resources that can even be converted into tokens for trading via $LORDS. The game also introduces “Hyperstructures” as high-stakes strategic targets — constructing these can bring victory but risks enemy attacks, making defense crucial.
Zooming out, Eternum is built to be composable, meaning it’s wide open to modding and expansions by the community thanks to the Dojo onchain game engine. The title also uses the onchain gaming stack of @cartridge_gg, featuring tools like session keys and Paymaster support for streamlined UX.
Keep in mind, too, that Eternum’s launch will just be one prong in the larger vision of Realms World, an interconnected ecosystem for onchain games on Starknet.
Realms World aims to operate across two layers: a flexible public layer for game creation and mods, and a stable core layer, which serves as a “digital physics” layer with governance-controlled standards. This layered design will allow multiple games, like Eternum, to coexist, share states, and interact in unique ways, so keep an eye out for the experiments to come here.
I just conquered today’s @pavedgame puzzle 🧩
Score: 6539
Think you can do better? Join the fun at https://t.co/gmbH6f64b8 and #paveyourwaytovictory in an onchain strategy game like no other ⚒️
Play now 👇
https://t.co/gmbH6f64b8
Tile ffffcccff_1
🌇A little city corner; a baker, cobbler, homesteads and all the good little things... until it all comes crashing down under a charge of paladins⚔️
Who will win the battle of allegiance...
@pavedgame
Tile laying, puzzle playing... on chain gaming
#voxelart #magicavoxel #starknet #pixelart
'Without craftsmanship, inspiration is a mere reed shaken in the wind' - Johannes Brahms on @ReviloTC's dedication to uniqueness (probably) ⚒️
LEFT: 4x 3 city sided pixel tiles
RIGHT: 4x 3 city sided voxel tiles
In voxel view, no 2 tiles are the same
See 🧵👇🏼 for more details
Three years ago, we embarked on a journey to build an open-source, fully onchain world.
Today we release the comprehesive guide to Eternum an onchain MMO dropping on @starknet in Q4.
Eternum is a browser based onchain strategy game with a real world economy.
Inspired by 4X and RTS games players forge alliances across an infinite hexagonal map. Build resource stockpiles, train troops, trade, and strategically cooperate or deceive to achieve victory in this world of diplomacy, resource management, and tactical decision-making.
This thread is 3 sections:
1. Background
2. Realms World Architecture
3. Eternum guide
👇