@CiroContns@Jakob_Wahlberg When I consider what it would take to just get, say, a 3rd person character running around with natural "weighted" feel in animations and transitions (on the level of something like ARC Raiders)—walk, run, strafe, crouch, dodge roll, jump, aim—it's a demoralizing non-starter.
@CiroContns@Jakob_Wahlberg I'd imagine a lot of this comes down to being able to tune and override behavior. But honestly, the thing I feel is most lacking is on the animation side. No motion matching system and—importantly—no default motion matching animation data set, with controller.
I did use the new @unity@AssetStore UPM-based publisher portal to publish Pixel Machine. Interested to see how that goes. I like the workflow, but it's lacking some of the bells and whistles like being able to generate promo codes. I'm sure that'll come in time.
I've been pretty quiet for a while, but here's a little something I just published for Unity. It's called Pixel Machine. An editor tool to bake 3D models and animations into 2D sprites, animations and prefabs, including normal, depth and distance maps. https://t.co/NaLexYxim6
@TimSweeneyEpic@dhh FYI when we Mac people (@dhh used to be one) say 5K, we specifically mean 2880p, not ultra wide. So glad to see 120hz at last. Now if only it was OLED too!
Pixelized text in Unity is not great. So, I decided to make something to fix that. Or, at least, scratch my own itch. Yak shaving at its finest. ¯\_(ツ)_/¯
So, Apple took two of the worst UI paradigms in recent history (translucent and floating elements over content) and made it their new design philosophy going forward. Got it. 😑
Although, you cannot actually pet the cat. Or rub your face in its fluffy goodness. Seems like a missed opportunity, with all those glorious cutscenes, to be honest. @DaveDiverGame
However, it’s entirely subjective. I can see how it could be infuriating to someone entirely used to strongly typed languages. There’s also a real danger of shooting yourself in the foot and it’s probably a bit easier to write bad code. But I find it pleasant. ¯\_(ツ)_/¯
Code is clean because you don’t *have to* explicitly declare all your intentions. But you can still do inheritance, polymorphism, abstract classes and interfaces of a sort if you want to. I like how the code reads close to natural language without a bunch of annotations.
Code is clean because you don’t *have to* explicitly declare all your intentions. But you can still do inheritance, polymorphism, abstract classes and interfaces of a sort if you want to. I like how the code reads close to natural language without a bunch of annotations.
You’re not far off. I use both C# and Ruby constantly. I like both. It’s a subjective thing. I like Ruby because it’s expressive and flexible. Types exist, but they’re extremely malleable.
You’re not far off. I use both C# and Ruby constantly. I like both. It’s a subjective thing. I like Ruby because it’s expressive and flexible. Types exist, but they’re extremely malleable.
the main benefits I've noticed:
1. faster iteration on lightweight/smaller pieces of code. big firing from the hip energy
2. polymorphic behavior is implicit, so there's no need to set up interfaces for shared behavior (although I also see this as a potential drawback)
3. function declaration parameters and variable declarations can look more clean/less repetitive
but uuuuh, beyond this I'm running out of ideas, and this isn't even close to stacking up against the benefits of strongly typed languages
Indeed. Although, I think more specifically it’s that everything is constantly dialed to eleven for spectacle. The world—galaxy, universe, metaverse—is always ending. No time for character development or attachment. It’s confusing and utterly exhausting.
I saw every MCU from Iron Man tp Endgame in the theaters. I've seen maybe 2 or 3 since then in any form. It's definitely fatigue over the same cookie-cutter schtick.
@empika The official client is worse for sure (especially on desktop) but then it’s never been any good. I used Tweetbot as long as it was around, so since the 3rd party API shut down, Twitter has basically been unusable for me.
I don't understand why 5K (5120 × 2880) never became a thing. Once you've used a 5K Mac, you can't go back to 4K. And 1440p is the sweet spot for gaming. So, having a monitor that's "retina" DPI for general use and scales perfectly down to 1440p for gaming seems optimal.