Our new Gaussian point splatting renders huge 3DGS scenes in real time (e.g. 425 M⬇️). It samples pixel-sized points from the Gaussians with massive parallelism and splats them to the screen using 64-bit atomics.
Grab @SIGGRAPH 2026 paper+code+video now:
https://t.co/p8A9pCPflj
RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting
Contributions:
• We introduce a unified surface-volume Gaussian scene representation for jointly modeling sharp specular reflections and clear transmission in real-world scenes containing thin semi-transparent surfaces.
• We propose Specular-Aware Gradient Gating to suppress misleading gradients from complex specular regions, substantially reducing floaters in the transmission branch.
• Extensive experiments demonstrate that RT-Splatting significantly outperforms prior methods while maintaining real-time rendering and enabling flexible scene editing.
3 major SuperSplat upgrades shipping today 🚀
🧱 One-Click Collision Generation
We've wired the SplatTransform 2.0 collision pipeline into SuperSplat Studio's backend.
Open your splat ➡️ Assets panel ➡️ Hit Generate
Walk-ready splats in seconds. No command line. No fuss.
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