How do we develop and publish our games? How are our games performing? What are our plans for the future? 📰 Find out the answers to these and more questions in this @pgbiz interview to our founders here:
https://t.co/0fU2YF5wkz
Simplify instead of complicate your code with a “KISS DI“ system. That is what you do when you apply the “Keep it Simple Stupid“ principle to the “Dependency Injection“ pattern. Check my criteria in this blog post https://t.co/pp7W8gYLzT
🔥 There's a new version of the TopDown Engine out on the @AssetStore! It comes with a stun system, new AI actions, and a brand new tank demo.
👉 https://t.co/x5Fgz8YcLa
#madewithunity#gamedev#assetstore
Consider a donation if you enjoy using my public domain game assets, it allows me keep releasing them. Unfortunately I've got no corporate sponsors so everything is done thanks to donations from people like you! 💖
• https://t.co/7HYiNOjxIm
• https://t.co/sG5OHcYDsW
¡#MarvelStudios confirma la serie animada de #XMen!
#XMen97 revivirá la magia de la icónica producción de los noventa que tuvo a los mutantes de protagonistas y llegará en 2023.
Storyteller demo has been played 20000 times already and we didn't need to do any updates. It's running the same version we shipped to Steam before launching. There are minor bugs and design stuff that could be improved, but it's pretty solid!
Si se quedan manija con la demo de #Storyteller de @ArDanielben les dejo dos desafíos:
👩❤️👩👩❤️👨 - "Infidelity" usando Chapter II "Drama"
👑⛓️ - "Caged King" usando Chapter III "Crown Suitor"