Aesthetically pleasing topology on a hardsurface model is a subjective artform. If you don't plan on sculpting, it doesn't really have a purpose outside of "looking nice".
Connecting the edges will have absolutely no visual effect and is just pointless extra work.
The first AI UV unwrap that actually works is here ⚡
@tripoai P2.0 just went public and dropped Smart UV. I tested it on organic characters and hard-surface models:
• ~5-7 seconds per low-poly mesh & UV
• clean seams, even on hard edges
• handles nicely big complex meshes
Built two full game-ready characters with it in a few hours.
Full breakdown: https://t.co/LlQ9mBhumJ