Blender 5.2 has a new shader feature called "thin wall" which is designed for meshes which have no thickness (or very little).
These can be anything from leaves, paper, tissues and some thin plastics
(images taken from Chritstopher3D's youtube video)
Meet the pufferlizard <3
I recorded the entire process of rigging/animation so be on the lookout for that soon™ 👀
Go find him in the sand kingdom in Demi and the Fractured Dream
#blender#animation#gamedev#b3d
@PixelForgeYT@flot_sammy Its all just a model. I rigged up the little tendrils with some wiggle physics if thats what youre asking about. The textures were done by stretching uvs across pixel gradients.
@mitchelldonaldb The real time nature of wigglebone will not work in unity but you can bake your results in blender. Immunity you will want to use magica bone or tail animator 2. Tail animator is good at flowy tentacles, hair, tail, and jiggles. Magicka is better at cloth and is equally good@hair
@Baronvonderg I'm on the royal kludge RK84 but i sound modded the back of the keyboard (i got real bored over covid). Then i have kailh box reds on most things and then kailh box jades on my arrow keys and escape.
@mitchelldonaldb Wiggle bone 2 is what i used for this. There are a bunch of ways to do secondary motion. This one is pretty good although it does put a bunch of hidden custom properties on ur bones which sometimes show up. https://t.co/FU12dGbFin