@JONYEOK_ Yes! Weapons work in fire groups.
You can fire manually (mouse or keys 1โ5) or automatically.
To stop auto-weapons from draining your energy, set min/max power limits.
Strategy matters: beams and blasters strip shields, then cannons finish off the cruiser!
DEBUG LOG 0.25 โ I paid for the whole arsenal. I'm using the whole arsenal. ๐๐
Built a battleship in my space ARPG.
Diplomacy is no longer an option.
Testin over 20 cannons on one ship.
#indiedev#gamedev#spacegame#MadeWithUnity#followfriday
@Freya_Games DEBUG LOG 0.25 โ I paid for the whole arsenal. I'm using the whole arsenal. ๐๐
Built a battleship in my space ARPG.
Diplomacy is no longer an option.
#indiedev#gamedev#spacegame#MadeWithUnity
@GameTikker DEBUG LOG 0.25 โ I paid for the whole arsenal. I'm using the whole arsenal. ๐๐
Built a battleship in my space ARPG.
Diplomacy is no longer an option.
#indiedev#gamedev#spacegame#MadeWithUnity
@anardooo About adding guns: each ship has a weapon cap. Adding a bridge extends it, but can your energy recharge keep up?
Each module serves a purpose, so build what you like. Glass cannon? Sure! Tanky battleship? Yep!
@anardooo Currently i have 3 types - autogun; blaster; rockets (more under way) each of them have 5 tiers. Different damage value; damage type (energetic type deal more dmg for shields, but less for hull); rotation speed; projectile speed and range; to be controlled by you or auto