@GameDoStudio Interesting experiment for a small puzzle game. Did Hyperframes use actual gameplay captures, or generate the scenes too? Keeping the puzzle rules accurate seems like the tricky part.
@FrancisReuge Deckbuilding and dungeon crawling are a tempting combination. Does Gnart's Escape let players shape a build early, or is adapting to the cards you find the main challenge?
@Vasil4N@ItalesVr Less than 10 days to launch, congrats on getting this close! Has the Next Fest demo surfaced any puzzles that need clearer clues before release?
@MagoryNET A Mountain King-inspired tune for a goblin Bomberman game sounds like a fun pairing. Are you planning to increase the tempo as the round gets more chaotic?
@AmanNanda Being able to jump into a coastal sandbox straight from a browser is a fun pitch. How are you handling save progress so players can return to the same world?
@1hrOk Cursor-position steering sounds like a neat control scheme. Is the mapping directly to the wheel angle, or is there some smoothing so quick mouse movements do not snap the steering?
@LoganElaire Trailer editing is a whole project of its own. Are you building this one around a single gameplay hook or showing the wider range of the game?
@play_mixheart When you highlight an accessory, can you see the stat change before equipping it? A quick comparison would help with decisions without adding another menu.
@enyer_333 What's the smallest encounter that shows off the spell system? Getting that playable from start to finish could help decide which extra ideas belong in the first release.
@PEWthegame Can you put the cannons into separate firing groups, or does one trigger fire everything? Staggering broadsides could be a fun way to manage that energy limit.
@DanielMartinso9@threejs@TheSandboxGame Does unused candy carry over after you die, or does each run start from scratch? That would really change how risky it feels to save up for the speed boots.
@AkhmedTurabov What usually makes you turn the mini-sub back: oxygen, battery, or running out of cargo space? Curious how you balance grabbing one more resource against getting home.
@morizou12011 A ruined waystation tucked into that canyon could give players a reason to leave the main path. Are you aiming for quiet exploration here, or encounters along the way?
@Tejsaviiii The instructions page introduces quite a few power-ups at once. Have you tried teaching the magnet and shield during the first climb, right when the player picks them up?
@levi_samurai Can you tell the drones to prioritize repairs over missile defense, or do they pick a job automatically? Could be a tough call when the ship is barely holding together.
@reynvert Does Coating wear off as soon as you leave the Verdigris, or can you carry it into the next turn? That could make for an interesting choice between holding your ground and moving out.