📢NEW MANDATE SERA BUILDS🍎
Mandate is rly good on Sera, reduces CD of both E and R, passive amplifies ur own dmg too.
APC mandate build is now the best and core, Support helia build still works but mandate is worth trying out
26.11 Full Patch Preview!
The major changes this patch are to the Systems mentioned yesterday to adjust the relative balance of Ranged vs Melee supports in bot lane.
There are also some changes to Statikk Shiv to make it slightly more attractive on AD users and a nerf to Hexplate for Ranged which are primarily being picked up on Varus and Vayne Top Lane.
We're not looking to remove it from them, but are looking to get it into a spot where its top end balance doesn't need to be maintained around those 2 champions.
We're also restoring some of the power we removed from Heartsteel a while ago as it lost some of its fantasy and power in a way that we think we can restore now. It will also incidentally help some of the Tank Supports in niche cases when they start snowballing
Deathfire Touch
- We're adjusting Deathfire Touch this patch to deal Magic Damage
- Part of the impetus for this is how strong the synergy is with Black Cleaver and in addition, it feels like more of a magic coded effect
- So we think this strikes a reasonable balance of fantasy fulfilment and practical balance considerations
- Otherwise, we think Deathfire Touch is in a pretty reasonable spot
Brand, Smolder
- Brand Botlane and Smolder have both benefitted from Deathfire Touch
- While we are making changes to the Deathfire Touch interaction that will affect Smolder, we still think he will be too strong after these changes
- The changes to Smolder are targeted at also making his squishy Crit builds more optimal so he is more assailable later in the game
Heimerdinger
- After the minion changes in the previous patch, Heimer's turrets are a bit worse for wear
- We're giving him a feelsgood QOL change so that his turrets aren't killed by ranged minions without being able to attack back
- Despite being 550 range on paper, 550 range champions (which are most of them) will still be able to outrange turrets at max range due to the way this range is calculated
- In addition, there is a small increase to the E vision duration so that the Beam actually manages to fire before losing vision in some cases
Teemo
- For Teemo, he is one of the more powerful Top laners, while also being on the higher end of frustration
- He is also receiving a small buff to Statikk Shiv this patch and so we're compensation nerfing him with an intent for this to be lightly power down
Quinn
- Quinn has landed in a pretty weak spot for Jungle and in this state, it's pretty close to griefing team when picked
- So we're giving it a pretty sizeable buff to give it a legitimate shot at being powerful and viable
- Players so far have expressed interest in playing it!
The Force in practice is a kind of "Universe as God" in the very Christian sense. The Light is good, the Dark is evil. There can be complex reasons why those who choose the Light or Dark Sides, and there can be nuance of action and choice within those allegiances. However it is impossible to divorce Star Wars from this fact without divorcing it from the mythical foundation that defines it. You can at most make stories not about the Jedi and Sith, but you can't remove the Jedi and Sith from Christian morality.
Kreia holds to the same fallacy as one who blames God for random misfortune or the evil perpetuated by man. Man makes evil choices. The chaos of existence brings misfortune. Kreia is the kind of moral nihilist who sees these and instead blames God for not personally stepping in to stop it. To her, killing the collective soul of life itself is preferable to accepting the reality that evil is a product of man, and that the universe can still be cold, cruel, and chaotic.
And much like real life moral nihilists, she considers this "neutral" when it's most certainly not. It's anger, rage, and resentment disguised as wisdom. Grey morality is fallacy.
Even the so called Grey Jedi accept that goodness, moral righteousness, must win out over evil. It's even part of the Grey Jedi Code. It's not truly Grey, and is much closer to the Light Side than it's creators will admit.
Deathfire Touch Best Users 📈
Jhin Comes in as the Top User With a Very Strong +4.04 WPA When Taking DFT, Likely Due to the High AD From His Passive
Smolder & Senna Also Greatly Benefit From Running It, Allowing Them to Pair It With Black Cleaver for Full Shred in One Ability
Full Patch Preview 26.10!
Systems
- New from yesterday are small buffs to Doran's Bow and Helm
- Doran's Bow at this tuning is the most efficient starting item, but the tradeoff to all of the others is opening yourself up to dying from ganks and all-ins
- We're also giving a small buff to Doran's Helm as it's predominantly a K'Sante item at this tuning and we think it can be broadened to more users
- In 26.11, we intend to make a change to Cleaver and its interaction stacking with Deathfire Touch to give it an internal cooldown
- These changes were too risky to do on this patch however
- Lich Bane changes are aimed at providing more differentiation to Dusk and Dawn on the Movespeed and Burst Damage aspect, however we don't think we can go much higher than these values
- Cyclosword is looking a little strong and so we're giving it a nerf
- At the same time, we think after these changes it will still be a bit on the stronger side, but we want to give it a bit more time to stabilize and we can discover the shape of the optimized patterns and what users come out
Zed and Naafiri
- We have to talk about Zed and Naafiri if talking about Cyclosword
- As 2 of the AD Assassins with a functional poke pattern, these champs were always going to benefit from Cyclosword's new passive in the same way that if there was no AD Sheen item and we added one, it would be disproportionately powerful on those users
- We're taking care not to overly nerf these two champions, but they're also too strong with Cyclosword
- We're giving a small nerf to both champions, but they will still likely be strong after the nerfs as it seems reasonably likely that we'll need to adjust Cyclosword in the future as its true balance state becomes more known (and we don't want to Riot special these champions)
Ambessa
- Last patch, the R changes, which we think are good for the champ long term, ended up being a pretty moderate sized nerf
- We're restoring a bunch of power back to her now that we know the power level more clearly
- We're opting not to restore power in any of her mobility capabilities and instead increasing the throughput of each ability cast
Anivia
- These changes are targeted at nerfing Anivia in non-mid roles, especially Top lane where her trading patterns are a bit more oppressive to play against
Lee Sin
- This patch features some modernization changes to Lee Sin to help him feel more fluid and pull off some fancy plays without giving him more net power
- There are a few feelsbad mechanics adjustments that were added to Lee's kit over 10 years ago (like penalizing ward hops) that don't really make sense in the modern game anymore [I remember getting an interview question about these changes when I was just starting at Riot!]
- These changes are aimed at providing Lee more opportunities for incredible highlight moments and raising his skill ceiling, given that he's been out so long and many players are at the top of his mastery curve
- We'll be keeping an eye on how these changes affect Lane Lee Sin as well
-- TFT SET 17 GUIDE --
-- HOW TO PLAY MECHA --
1. Mecha Asol
-Cheapest 4 Cost comp in the game
-Upgrade your 3 Mech + play Akali/Maokai
-Best on Yasuo (Any mech oth 2 units so giving a % buff to a super unit is strong)
-Augment tier list later in the thread
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