Yeah dude no shit, unfortunately, it seems like nothing can be done😔
It's crazy to me how the entire SF6 scene has been consistently mad about the bo3 format for _years_ at this point and yet in the end everyone just sighs and admits there's nothing you can do about it.
While Daigo Umehara isn’t dissatisfied with the current state of Street Fighter 6, he says the game’s “random” style makes it difficult to determine the best player in modern tournament settings. https://t.co/ZpxiSuQKCO
#IGNSummerOfGaming
And the learning experience is almost exactly the same - you spawn and the first target requires you to do an 8 galint ledgedash, meanwhile you miss a shorthop and immediately explode.
And then guy in the chat says the target generation was wack anyway to make you feel better.
Explaining competitive HoMM 3 in Melee terms:
So you're in a match where you have to play through a randomized target test before you even reach the guy, and he does the same. If you miss a target your stock is gone, and if you're slower, the other guy gets all the pokeballs.
The time-honored tradition of checking out EVO top-8 bracket for SF6, wondering what happened, clicking back to see it was bo3 till top-8 and spending an hour being bothered by the fact.
Been doing this for years at this point.
I used to mock the eastern european gamer archetype thats inevitably pulled into playing certain videogames, but now that I'm pushing 40 I've played through TES series recently, currently finishing Gothic 2 and am unironically considering learning competitive HoMM3. Its over yall
Also, the unclip-reclip trick to fix PODE likely works by simply dislodging graphene dust or slightly repositioning the wiper off the beaten groove thus temporarily improving connectivity (reducing charge buildup).
Diagram illustrating gamecube controller potentiometer degradation issue (PODE / input drift) and how "heartbeat" shunt mod alleviates it so that you don't have to swap pots every couple months on your oem.
As the potentiometer wear increases (more unwanted charge / bigger drift), you'd have to reduce the resistance on shunts, which probably makes inputs a bit less precise as the voltage range gets compressed.
@itmeJP Started a new toon like four times in a similar situation.
In vanilla just run around, collect skills, do the story. Dont really need a build there.
Then theres an overarching story with a bunch of shit to do: https://t.co/1sai6AOFX6
For lvl 80 builds: https://t.co/FOUSVNq5pq
@upgamer_Nicki Been thinking about this tweet the whole session today and I'm sure there's some lovely people out there somewhere, even if their cymbals are a bit loud and the outfit looks a little silly.
@AresxBlitz Hard shield stun formula is: (damage * 0.45 + 2) * 200 / 201
Light shield stun formula: (damage * (0.65 * (1 - (n/140 - 0.3) / 0.7)) + 2) * 200 / 201, where n is between 43 and 140 for lightest and hard shield.
With lightest shield (n=139) you wouldn't get more stun.
@AresxBlitz ...as the number gets rounded down and even if your shield is hit by a fully charged Roy's Flare Blade (50%), it's still the same stun.
Though I doubt you'd get n=139 lightshields, so feel free to plug some more numbers (against more reasonable moves as well).
I feel like the Melee fox ditto dynamic can be very aptly described by the phrase: "Quick brown fox jumps over the lazy dog". You feel it very distinctly when you're the lazy one.