originally, inspired by *Metal Gear Rising*, it was a feature where player could slice through projectiles after entering bullet time, but it felt like it disrupted the flow of platformer gameplay. It seems I still need to give it more thought. #gamedev#indiegame
😈Insanity meter with dynamically synced music! The more aggressive you play - the higher the meter goes. Full insanity activates a class-specific perk. No fmod.
#indiedev#indiegame#gamedev