New release! Featuring new economy system, ability to bookmark trade routes, new mission type, updated UI with new features, new visuals, changes to pirate and police behavior, and more!
https://t.co/a2WFGCZznh
New bug-fix release, fixing many issues, stability, save-file corruption, etc. Please upgrade (saves from February 2025 release will be compatible):
https://t.co/NesTSDQPbP
Our community member pebblegarden created a mod with some spectacular new skyboxes ranging from Milkyway variations to nebulae.
https://t.co/XgLVrGCBlO
A vision of a more physically correct (and better looking) jump animation. Discussion on dev-forum (anyone into shaders / graphics programming up for the challenge?): https://t.co/zowMaaFyBY
We're pleased to announce a new release with many changes and improvements, including a rewritten equipment system, new ship model, improved UI - to mention just a few. Please see the release notes for more:
https://t.co/gwbtgOVx8q
We've been working on a Notion based ship designer. It can calculate a lot of data including deltaVs, and will be a useful tool for balance. It even includes a price calculator! Feel free to copy & play with it (CC-BY-SA)
https://t.co/1YFUgQsc8F
We've been iterating on the design and UI/UX mockups for the fuel system tonight.
We probably have it mostly figured out, but it still needs a way to transfer set quantities of fuel from one tank/stage to another