Hi everyone. I’ve decided to pause the development of PV8 for the foreseeable future. The code is still open source and free for everyone to fork, modify & use. I hope to return to this project when I can give it more attention and thank everyone for their support over the years!
Hi everyone! If you didn’t see my message on Discord, I’ve been taking a break the past few month from PV8. The project is still alive. I have a lot of new stuff to release later this year when things calm down a bit for me and I can get back to coding again. Stay tuned!
Well, this works! Just messing around with #PixelVision8 running on @OnDeck. Need to install my dev tools so I can clean this up but once I find time to get back to coding, I’ll make a Steam OS build! #screenshotsaturday#gamedev
@AndergamesI Looks good. I see you’re using one of the experimental builds. I am working on a better version with lots of bug fixes. Had to take some time off but hope to resume next month.
It’s been 2 weeks since I worked on @pixelvision8. I’ll never shake the guilt that someone out there is patiently waiting for the next major release that I’ve been working on for months but I don’t have the free time ATM to finish. Still on the “it’s done when it’s” done schedule
Still hacking away at my @pixelvision8 BASIC interpreter. Running through some examples at https://t.co/iweFoHWGp1. Finally got input working correctly as well as expressions. Need to add for loops & equations next.#screenshotsaturday#gamedev
Just released v2 of my #GameDesignNotebook on @itchio - https://t.co/GkgqaYwLaU . Getting ready for @ludumdare or trying to figure out your next game? Check this out! I’ve included everything you need to capture your ideas plus templates for blank line & grid pages. #GameDev
I’ve been wanting to do this for a while, so I finally sat down & wrote a Basic interpreter for #P64. Started playing around with Antlr so I can add support for more languages over time. I’m calling this PixelBasic since I had to customize it to run in #PixelVision8#gamedev
@kadin_cool_hi It’s what I have been calling the next version of Pixel Vision 8. It’s basically a CLI for making PV8 games with a whole new renderer and a cleaner API.
@FayneAldan Yes it does support GOTO. Right now I’m trying to figure out how to do it so it doesn’t block the main thread. I’m also adding in WAIT which should help too.
@Kamaki I think are are a few other fantasy consoles that use basic. I’m basing this off of Family Basic for the Famicom. Going to see how much of the original APIs I can support.
I’m Jesse & I’ve been an indie #gamedev since the 80s. More importantly, I’ve helped hundreds of other developers publish their games when I worked at Microsoft & Amazon. Lately, I’ve been coding my Fantasy Game Console @pixelvision8 for the past 6+ years.
#WhatAGameDevLooksLike
For this week’s #ScreenShotSaturday I’m working on UX for my @PixelVision8 port of Sim City. I have enough of the core running to focus on how the rest of this will work. Trying to simplify this the best I can with @castpixel UI. I’ll have some menus but won’t do all the graphs.
Oh hey, I now have Sim City running in @PixelVision8. Right now it’s just loading the Dullsville scenario and running the simulation. I still have a long ways to go before this is playable but I have Sim City running in #PV8 so that’s really cool! #gamedev
Forcing myself to be productive. Spent 2 weeks on what should have been a simple little demo to show off @PixelVision8 sound effects. Now it’s a fully working piano. Also playing around with the new line API’s pattern setting to make the wave form look nicer. #screenshotsaturday