The absolutely excellent @feedingwolves33 produced almost one hour of insightful educational content for us.
She addresses A LOT of what clients routinely asked for more information about.
If you're interested in #MetaHuman Animator it's a must watch.
Formation went live today on the App Store. It’s the first step into the full blown DCC for iOS. Lots of updates coming to it soon https://t.co/vBYPQekVxO
I was hoping to have this book finished by SIGGRAPH, but I've decided to take a little longer to do everything right without being rushed. The book is turning out to be amazing, and it will definitely be worth the wait. I will have some preview materials available at SIGGRAPH.
The next video from my Performance-Aware Programming course is now available. It continues the "waste" demonstration from last time with a demonstration of the effects of "Instructions Per Clock":
https://t.co/WgZCHhd647
Save The Date 🎉
Get in your calendar, share with your community & get excited about what's coming this November - it's going to be a marvellous programme of events, hear from & connect with some of the best in the biz. #watchthisspace#bfx2022#bfxfestival2022@bournemouthuni
I've open-sourced my home prototype engine with the MIT license.
It contains a AAA-grade animation system, powered ragdolls, my prototype entity model (hybrid-ECS), libclang based c++ reflection, a full resource system and much more.
https://t.co/wP0aYNC6aH
Today, I am releasing *nanobind*, a new tool for generating bindings between C++ and Python code. If you use pybind11 or Boost.Python, then this will likely be of interest to you. For historical context: pybind11 started out as a side project of mine back in 2015. (1/7)
What I'd like from C++ is a flag "-std=clike11", which removes most of the C++ stuff (stl, inheritance, modern c++), but keeps the good stuff (namespaces, raii).
I'd even go for the "orthodox" C++
I can dream, can't I?
https://t.co/cS52wSkX1t
This madness was tackled by 3 animators. Clip starts with blocking for my section; I did the guy eating the phone (from 22 seconds+) & everyone starting at about 26 seconds till the end. Blocking has no custom fixes for the neck/mouth. All audio was added after...#animation