I gave up on trying to get this perfect, so theres an oof at the end. I really just wanted to show this weird ledge grab I made with the bar system. #gamedev#unity3d#flipout
I've been using Claude to build game features lately. I'm moving fast, but now I don't know where anything is.
I've also noticed lazyness creeping in. I'll start working on something then think, "It would be faster if I had Claude build it."
This might be a bad thing.
I got to talk at length about my backstory, how Where’s My Water came about, how to give and receive creative feedback, AI and a lot more on this podcast! I can be a little verbose so maybe listen at 1.5x speed 🤣
https://t.co/ZqdKuU6auE
After 8 years in the making... Len's Island 1.0 is OUT NOW on Steam! 🥂🎉🍻🎊
To celebrate, we've launched a Free Weekend, where you can play the full game for free until June 23rd.
Check out this message from Julian, the creator of Len's Island, for a peek into our launch 😊
🚨BIG NEWS🚨
i started a small business :3
For no cost, indie game devs can sell hardcopy, physical DVD editions of their PC games through @WetheIndies!
We make, print, and ship every disc in-house, on-demand, and at exceptional quality.
All you need is your finished game📀
Officially announcing my new game:
GARBAGE COUNTRY.
A lonely road trip through the ruins of a forgotten world.
Feat. Vast wastelands, tower defence battles, upgrades, mysteries, & lots of driving.
🚨HUGE News🚨
🐸BIG HOPS is a froggy platformer with deep movement, fresh tongue-gameplay, where you use powerful veggies to grow paths forward!
✨Free demo out NOW
🎮Coming to Nintendo Switch 1 & 2 in Q4 2025
💰Our publisher dropped us, so we're KICKSTARTING
(links below)