@WAX_io@StreetFighter So if you promote a base to level 5 you have a 1% chance at special move card and raise the percent as each level gets higher. 2% foil, 3% battle, 5% Weld, 7.5% action, 10% CE.
@WAX_io@StreetFighter Have secret recipes where some characters have a chance at a bonus at the power 5 level to encourage using build cards. Make each level have a different percent chance at that bonus “special move” card in addition to the card they’re powering up.
@WAX_io@StreetFighter Make a set of finishing move cards: front side showing the move and caption of move, back of card show the power level stats, who is affected least/most and video game buttons it took to perform it. Use class cards and 10 moves each release so 10% chance of each move each craft
@WAX_io@StreetFighter Take a power 5 action card from characters that do not have a collectors edition, add that to 5 base class, 4 foil, 3 battle, 2 weld, 1 action and 1 ce class to make collectors edition of said character
@WAX_io@StreetFighter Crimson or Ruby boarder cards for the Bad guys (M. Bison, Sagat) to counteract the gold good guy cards. Recipe should use class cards including a collector edition class