Two combat mechanics, one hit βοΈ
Crit + poison damage now both functional in Draelith.
Status effects stacking is next.
Indie dev, still early β but it's starting to feel like a game.
https://t.co/1YtGY615yf
#GameDev#IndieMMO#MMORPG#IndieGameDev
@uberoxbt Solo dev mobile MMO is a monster of a project β netcode alone usually sinks small teams. Cool to see another solo MMO out there in alpha. What engine are you running?
@albiononline The leaderboard volatility in week one is usually the real test of meta health β if Zizaran's spot isn't safe, that says the early-game skill ceiling is wider than people thought. Interesting design signal.
@albiononline@Xbox Cross-platform launches are the moment a live MMO suddenly has to think like a console game too β server tick budgets, controller input parity, queue handling. Genuinely curious how the team handled the controller-first onboarding. Congrats π
Archer class is in Draelith πΉ
Heavy crystalline armor, longbow, basic attack online.
Each class is getting its own combat feel.
https://t.co/1YtGY615yf
#IndieDev#MMORPG#GameDev#IndieMMO
Combat is starting to come together in Draelith βοΈ
First look at basic attacks and hit effects.
Small team, big ambitions.
Early access: https://t.co/1YtGY615yf
#IndieDev#MMORPG#GameDev#IndieGameDev
Combat is starting to feel right in Draelith βοΈ
Basic attacks, hit reactions, and the first full kill flow.
Small team, still early β but getting there.
#IndieDev#MMORPG#GameDev#IndieGameDev
You asked, we listened. βοΈ
Weβve updated our heal animation based on your feedback! Want to be among the first to enter the world of Draelith?
Early registrations are now open:
π https://t.co/1YtGY615yf
#IndieDev#MMORPG#Gaming
Hey everyone π
Not sure how many of you are into MMORPGs, but a small team I know has been building one called Draelith for some time now. It's almost at the point where real people can jump in and try it.
https://t.co/1YtGY615yf
#MMORPG#IndieGame#GameDev#IndieMMO