Game idea #14: Toy Autobattle Arena.
Cute toys hit like trucks. You place a teddy tank, plastic robot, and tiny figures, then let weight, gear, and hazards decide the fight.
#toys#autobattler#gamedev
Game idea twenty: food delivery, but stealth. You carry a hot snack bag.
Open a vent. Bend the smell. Knock. Vanish. Go fast, food stays hot, but you glow.
but dinner gets cold. Mess up: cat steals it, guard spots you, order dead.
#fooddelivery#stealthgame#gamedev
Game idea nineteen: friendship is a board game. You get twelve moves. One per month.
Red means gossip. Every hangout costs money, mood, and time. Say yes to everyone.
turns gray. Rent warning. Canceled invite. Group chat silence. Next year starts.
#friendship#socialsimulat...
@blackthornlabs That's right. In fact, light objects in everyday life can become important survival items when they are isolated. And I think that can evoke empathy.
Game idea eighteen: dog walking goes wrong. You are lost in cold rain with your dog.
No gear. Just normal stuff. Umbrella saves heat. Power bank wakes GPS.
spends your next chance. Pick wrong: footprints vanish, phone dies, dog drags you.
#dogwalking#survivalgame#gamedev
Game idea seventeen: monster racing, but the road is lunch. Eat highway, get speed.
deletes the map. Your shortcut can erase your escape.
Now you are stuck. Every bite is a weapon, and a mistake. Next round changes:.
#kaiju#racinggame#gamedev
Game idea sixteen: dessert battle royale, but backwards. You do not survive.
Strawberry drops. Cupcakes and donuts dive. Grab it. Wear it.
the claw grabs someone else. Last dessert left? Trash plate. Next round changes:.
#dessert#cookinggame#gamedev
Actually, I don't know how to design the dopamine structure for reseller games. I wasn't actively considering it because I thought it might become an ordinary fighting game. I was surprised to find that there was more interest than I expected.
Game idea #13: Secondhand Bargain Duel.
A yard sale becomes a tiny wrestling match over cash, condition traps, rival hands, and reputation.
#secondhand#simulationgame#gamedev
Game idea #15: Monster Hotel Layout.
It looks like a cute hotel, but it plays like a seating chart where guests, neighbor dislikes, wall types, and rent decide if the lobby survives.
#hotel#managementgame#gamedev
Game idea twelve: do not fight the dinosaur. Trick it. You run a tiny tribe.
Drop bone pins. Move meat bait. Hide cowards behind rocks.
Then a baby dino steals the bait. Every hunt changes: tracks, wind, fear, traps.
#dinosaur#dinogame#gamedev
Game idea #10: Sushi Rail Grand Prix.
Read the order, build a plate car, boost with wasabi, and launch into the customer mouth gate before the salmon flies away.
#sushi#racinggame#gamedev
Game idea #9: a local-league underdog stealth game.
You are not the coach. You are the suspicious crowd goblin trying to tilt the match before security sees you.
#stadium#stealthgame#gamedev
Game idea eight: a museum money trap.
Buy art. Sell mistakes. Move exhibits. Draw the route.
visitors get lost, and reputation dies. This is not decoration. It is a tycoon.
#museum#managementgame#gamedev
Game idea #11: Discount Hunter.
A sale alert hits, you pick near store vs far store, race to the shelf, grab the last box, and try to flip it online before your rating dies.
#shopping#resellergame#gamedev
@gamelawless I think it's a great idea; I believe it has real potential if implemented in Roblox. It would need to deliver a satisfying, impactful combat feel. Also, it should incorporate both solo and multiplayer modes!
@gamelawless Thank you. Actually, the skill sets for the enemy characters aren't ready yet because I'm still working on the concepts. I haven't finalized the detailed design yet!However, I am considering a concept similar to 'Toriko'.
Game idea number five: your inbox is the monster. You wake up.
curtains, suitcase, keycard. Every second, more orders stack up.
#inbox#escapegame#gamedev
Game idea #6: tiny mice raid a giant rabbit hole.
The fun is a cute side-scrolling squad fighting a huge underground nightmare.
#mice#platformer#gamedev