PMH Interactive is an Independent Game Studio founded by @ExpoDevSequel on a mission to jumpstart the next generation of unique and exciting indie games!
🌐https://t.co/whF7jQ4eWs
Current Projects include:
The @ObsessiveShadow 🔦
@TeamJumpers: New Reality ⚔️
@galactabeat 🚀
(More info on each game in the replies)
I’ll be hanging out at the @NashGameDev’s Demo Day event letting people try The Obsessive Shadow on Dec 1, 2026 starting at 6pm CST in Nashville, TN! Come hang out and play all sorts of Indie games!
RSVP:
https://t.co/OXS8JUB20o
v2.0.8 is LIVE on Steam, Meta Quest, and PS5!
This update adds:
- Non-VR Support for PS5
- Difficulty overhaul
- A new ending
- Quality of life improvements
- Optimization
- MORE!
Fated Flatline DX is a bullet hell RPG about taking your pills! The DX release features a new Epilogue, new music, fights, and quality of life features!
Available now on Steam!
#gamedev#indiegame#indiegamedev
Okay Fated Flatline DX is ready for launch, we are just still waiting on Steam to finish their build check. I thought for sure it would be approved by last week but they are taking a while. Trailer and launch date will drop as soon as it’s approved.
We have announced our launch plans for Fated Flatline DX!
- Releasing for FREE on Steam
- Launch Date coming very soon
- Updated description of content in the game at launch
Read here: https://t.co/hmOgkrgAM8
Want to test how your app fits within the Meta VR Glasses field of view before you have the device? FoV simulation lets you check for clipped content and visibility issues using an existing Quest headset! Here are a few things devs should know 👇
- Meta VR CLI applies simulation at the OS level on Quest 3, Quest 3S, and Quest Pro, regardless of your app’s engine.
- The default simulated FoV is 70° horizontal × 66° vertical. The CLI also offers a perceived FoV target of 58° × 54°.
- In Unity, enable Simulate Device Field of View on OVRManager for an Editor test session or a test APK. Turn off experimental features before building your Store submission.
- Immersive Debugger lets you toggle and adjust the Unity mask live, making before-and-after comparisons easy.
- Check the result inside the headset! OS-level simulation currently doesn’t clip compositor-layer panels, and simulation doesn’t replace testing on Meta VR Glasses.
We’re excited to partner with Meta to deliver day-one support for Meta VR Glasses 🤝
Add hands support to your Quest title or build something new. With Unity, it's one codebase that can be used across multiple devices, enabling developers to reach more VR players on more platforms with less friction.
Download or upgrade to Unity 6.6 or higher to start creating today.
@MetaHorizonDevs