@karpathy What I am not sure: is there a clever way to make sure the whole (several 10MB) database is always completely read though?
Is there a better setup to handle these big amounts of data?
As I understand >1MB does not fit into context window.
@karpathy Step2: have a skill that says: answer question from first principles, from common knowledge, with web search results and with our knowledge database. Always quote sources
Step 3: ask questions. Lol
Step 4: answers are given in MD files and html.
What I am not sure:...
I often think about the technical limitations that game designers of the 80s had to work with - both in terms of software and hardware.
The game that stands at the very top is Elite.
Think about this for a second: The core game code on the BBC Micro version occupied roughly 22 KB of memory. Now think about what Braben and Bell turned that into: a universe with eight galaxies, each containing 256 star systems (for a total of 2,048 planets/systems). Each system featured unique details: government type, economy, technology level, population, commodity prices, and even descriptive text (e.g., a planet known for "carnivorous arts graduates" or similar quirky combinations).
If you still need a bit more help to contextualize that, try this: Elite was smaller than many modern text files or desktop icons, yet it contained (and let you freely explore) a multi-galaxy-spanning universe that felt vast and limitless.
Oh, and by the way, the game also rendered 3D wireframe ships, stations, and planets in real time on a 2 MHz 6502 processor.
This is no slight on today’s game designers. They work with what they have, and that's okay. But when you think about the worlds that some programmers created with the tools they were given, it sometimes breaks my brain trying to understand how they did it.
Elite is a true masterpiece on so many levels. I played the C64 version back in the day, and even 40+ years later it still feels like one of the most incredible programming wonders ever.
celebrating 25 years of Quake 3 CPMA: the most skillful, hardest, fastest, greatest FPS of all time. the world's best esport. the true start of the aim community and freeform movement. the first frag movies and the birth of montages.
watch it all at once. holy shit! by entik
Elite (Firebird) - A pioneering space trading sim with wireframe 3D graphics and open-ended gameplay. Released on the Commodore 64 in 1985. Play or miss?
On Sunday I traveled to the middle of the desert to capture this: The ISS against our sun. What I didn't expect: the sun producing a magnificent flare at the same time
A once-in-a-lifetime shot I'm thrilled to share with you. See the uncropped shot or get the print in the reply
🚁 “We’re in the pipe, five by five.” 🚁
Corporal Ferro might not have boots on the ground, but she’s crucial to the mission. As the Sulaco’s ace dropship pilot, she delivers the Marines into the heart of LV-426 with total confidence—cool, composed, and no-nonsense.
Her calm voice over comms became one of Aliens’ most quoted lines, and her sudden loss is one of the first shocks that show: no one’s safe.
✈️ Do you remember Ferro’s entrance? Her lines? Her role in the chaos that followed?
Let’s give the pilot her due—drop your favorite Ferro moment below! 👇
#Aliens #CorporalFerro #FiveByFive #DropshipPilot #SciFiClassic #JamesCameron #AlienFranchise #ColonialMarines
MAD MAX was released 46 years ago this week. Acclaimed as one of the great low-budget films, and the movie that launched the career of star Mel Gibson, the making of story is a ride through a dystopian wasteland…
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Elite was released (circa) 40 years ago today!
This space trading open world game is considered to be the forerunner of many modern games, as well as being an important milestone in the history of space sci-fi.
Happy anniversary, @EliteDangerous !
Box art by Philip Castle:
To get audiences hyped for the release of TERMINATOR 2: JUDGEMENT DAY, James Cameron got together with effects artist Stan Winston. With a budget of $150,000, they put together this outstanding teaser trailer which released almost a year before the film.