Taking off to Tokyo today for @tokyo_game_show where my game Chess Twist got selected🙌
If you're nearby and want to chat anything Chess, @threejs, @polygonjs, proceduralism or games/3D in general, come and say hi. I'll be at the booth A75 in the indie section.
I've added puzzles to Chess Twist ♟️
I hope this makes it easier to get a quick taste of how fun those twisted boards can be. If you're into mind-bending puzzles that is
This one is an easy one. You play as black and have 1 move to checkmate
Can you see how?
#threejs#puzzles
@bvvst@OskSta It mostly is, but it's also a great tool to manipulate geometry and draw complex & animated shapes, using webgl/shaders. And I've built this with my own engine @polygonjs which is based on threejs, it makes it easier to build procedural grids like this. https://t.co/ZiIpG0gPCP
Finally managed to release my game Checkers Twist, a variant of the classic Checkers (also called Draughts or Dames).
Online multiplayer took me way longer than I expected, even though I already knew it is a hard one.
Made with @polygonjs and @threejs
Links in next tweet 👇
Minesweeper Twist is now available on iOS, and should soon be on Steam and Android.
In the mean time, I've released a first version of Checkers Twist on polyreplay, and will submit it to the same platforms.
made with @polygonjs and @threejs ❤️
(links in next tweet)
Using the same irregular grid as Minesweeper Twist, I'm now prototyping a variant of Checkers/Draughts with @threejs/@polygonjs.
You get an infinite number of grids, where some tiles have more or less diagonals than a regular grid, leading to new strategies each time.
I've stumbled on a roadblock, and if you have an android phone you may be able to help! 🙏
This is about my @threejs game Minesweeper Twist. I've made good progress in submitting it to steam/ios/googleplay, but...
👇
The lovely redditors on r/playmygame suggested very good ideas for my minesweeper variant, like:
- use middle-click to remove all non-flagged tiles around, which makes solving a level much more convenient
- custom grid size
#threejs#webgl#minesweeper#indiegame#puzzle
I've been battle-testing the WFC tools in @polygonjs / @threejs , used to procedurally generate levels.
And since completing a game is a good way to battle-test anything, I've done just that.
So here is a variant of the classic minesweeper, where the grid is irregular.
I was curious to see a WFC-generated #threejs level inside suzanne.
Some ramps lead nowhere, so more work needed to improve that.
Not sure yet if that should be handled by the solver, possibly with backtracking which would slow it down, or with post solve nodes
I'm hoping to make debugging fun in @polygonjs
For the level generation, you can see what the solver does step by step.
At first, each cell has any of the 5 tiles in any of the 4 rotations. Then 1 cell is assigned 1 tile, which narrows down the choices for their neighbours
@iFiery I've reverted the license to MIT.
Switching away from it was a bad decision I made last year. I've amended it now. Thank you for challenging me on it.
https://t.co/C1h4cvnlCq
I'd love to see you contribute, should you want to.
@iFiery Thank you for bringing this up.
And you're very right, the license very poorly worded. I mostly mean to have a license that would not allow a company funded in the millions from using years of work from a self funded developer.
Let me have a think and report back.