Technical highlights on our polysensus dagcity update - https://t.co/C5vN2gBExF and a shout out for @ZuseDust and @latticexyz for the facinating system
Technical highlights on our polysensus dagcity update - https://t.co/C5vN2gBExF and a shout out for @ZuseDust and @latticexyz for the facinating system
Very excited to share our Dagcity #demo: an independent client (the first one!) for an open #game, Dust.
๐กTeleport to your player in our independent public client (on the right) into the spot you want to explore in Dust (on the left) through your player wallet.
Just pushed the boundaries of sleep for the redstone composability hack. What a great weekend of vibrant collaborations. Special thanks to the fabulous peeps at @PlaymintUK and @lattice for all their help. Test nets are not a thing any more, on redstone deploying straight to mainnet is how we roll! https://t.co/RiG5IIyR8O
https://t.co/YXCS1K0qjS
๐ #gamers and #gamedevs: what would make your life easier? What are you excited about for the future of #gaming?
Complete the survey by 25 April for a chance to win $250: https://t.co/hEvVQO6Lbu
#GamingCommunity#GamingNews
#Gamers and #game developers: what are your needs, hopes, challenges? Help us understand in this survey:
https://t.co/0OoXVSwQlc
โ๏ธ what challenges are you facing?
โ๏ธ what's the next big thing in #gaming?
๐ $250 prize to win. Closes 25 April
#gamedev#gamedevelopers#games
#Gamers and #game developers: what are your needs, hopes, challenges? Help us understand in this survey:
https://t.co/0OoXVSwQlc
โ๏ธ what challenges are you facing?
โ๏ธ what's the next big thing in #gaming?
๐ $250 prize to win. Closes 25 April
#gamedev#gamedevelopers#games
๐33.5% of game developers make no money from their games.
๐ฐ11% make money from ads.
๐ฎ<50% from salary.
2023 survey by Gamedev.js: https://t.co/gZttWOxsZC #gamedev#gamedevelopment
Layoffs in the #gaming industry continue.
"In the last month alone, Microsoft laid off 1,900 Activision Blizzard employees, Discord laid off 17% of its staff, and Unity dismissed a quarter of its entire workforce."
https://t.co/BLT58prTMe
I just published From pages to tree leaves https://t.co/OXmRTYEsE7
From classic D&D, to a fully on chain realisation of the 90's era interactive, chose your own adventure books. A builders journey.
Which games make money on Steam?
Sample of 100 days of #game#launches on #Steam analysed by Simon Nordon yielded interesting insights:
๐ฎ average revenue made per game after Steamโs cut: US$228,723
๐น but median revenue was only $799
https://t.co/WyHtWSdkAn
Some hidden gems seem to have fallen through the cracks, according to the author --> how does an #indiegame or niche genre get noticed in the noise of Steam releases? ๐ก