明日2/4(火)21:30からOtographic Arts第182回を配信します。
今回は2月末にリリース予定のRyo OonoによるEPを初披露します。是非ご視聴ください!
On tomorrow's OA182, we will premiere our next release from @_ryo_oono. Stream our Twitch from 21:30 JST/12:30 UTC!
@KisanoWasTaken @l_weeb03@OblivionArchive properly curated rhythm games with well aligned gameplay mechanics, mapping styles, and story are fucking amazing.
i hope the joy of playing games that do this is not lost due to osu! (which hasn't achieved much of an experience like this since some maps from very early days).
@Furball37 keep me posted on things :)
i don't check twitter much (got pinged by someone else to see this), so feel free to email me updated if you have the bandwidth. or create an issue thread on the github repo documenting your progress.
@RoDoddler the funny part is that all the movement/latency jank made the game so much more interesting for me. i'm probably not alone in the group of players that saw it as a challenge rather than an issue 😄