Stuff about Game dev/Music/Design.
Games Research @AaltoUniversity
No longer on this platform, find me at BlueSky (@probob.bsky.social) or anywhere else.
Hey! So I recently worked on a clone game project (we chose to clone the flash game Soap Bubble) and made a short 5-10 min narrative exploration experience. Give it a shot if it looks interesting! :)
https://t.co/jeNgkXGGJg
'This was essentially a two-week long DDoS attack': Game UI Database slowdown caused by relentless OpenAI scraping
The free repository relaunched a few weeks ago to provide 'the ultimate reference tool for game designers.' Then OpenAI came knocking.
https://t.co/d4zLnOnD3U
As someone with vitiligo, I literally had to deal with so much anxiety and overcome so much as a kid.
Seeing representation definitely helped. No one asks me about it anymore, as everyone knows.
But when I was a teen, it'd be mentioned daily by strangers.
I'd feel self-conscious
These are the game engines that people used to make 7,711 game jam games, for GMTK Game Jam 2024.
Congrats to @godotengine for the absolutely massive jump from last year!
Saddened by the closure of Arkane Austin, Tango + Alpha Dog. Working with Arkane's brilliant team on Prey, I saw first hand the dedication and talent of every team member. You all are truly fantastic. No corporation owns your potential. Wishing you all the best for the future.
I started at ZeniMax under Bethesda when I was just 20 years old. I celebrated my 31st birthday this year - ZeniMax and Arkane are all I've known my entire career in games. Devestated doesn't even begin to describe how I feel.
I am available for: UI Art, 2D Art, Env Art <3
It took renowned game studios like FromSoftware and Larian many tries to achieve their current level of success. When talented teams are nurtured long-term, things can one day click & take off. You'll never get there by prematurely shuttering studios to meet financial quotas.
@ArkaneStudios is the creator of two of my favorite game franchises of all time, Prey and Dishonored. I'm sad and disappointed to see the Austin studio close down, but there is a dedicated group of devs who are committed to keeping the torch of that genre alive and vibrant.