@Laura29916189 This is a great example! I love that it sheds light on two platforms and there’s definitely a lot more like Myspace or AIM that can show this distinction!
@nmlm211 I have definitely seen this! Although it’s cool to say you have experienced this transition period, I feel like there should be no comparison to each individual experience!
#genzvsmillenials is built on one generation believing its community is stronger than the next. It involves a continual sharing of how things were done vs. how they are today. It’s important to “temper the recurrent nostalgia” while appreciating the past and the change #dcim352
@ChristianLighty Totally agree! It’s crazy to see how much time we spend on our phones unintentionally. This unintended act ultimately creates that addictive pattern.
@danibuhain I remember watching a YouTube video on this same topic, so I was not that surprised either, but it’s still scary to think about. The speed at which the digital age is changing also makes me think there are no limits.
@DCIMJassy This documentary definitely shifted my perspective on the digital age. It’s scary to think how much data is being collected and ultimately used against us without us even knowing.
The Social Dilemma highlights the addictive nature of social media and how little is being done to prevent it, especially because companies are benefitting immensely in the process. Manipulation lives at the backbone of it all. #DCIM352#TheSocialDilemma
@abbate_nicolo This is a great example of “immaterial labor” mixed with gaming. The idea of building and creating, in whichever regard, definitely highlights the concept of “immaterial labor”!
@ksteele98 Although I’ve never played Fortnite, I watch different streamers who always come back to this game! The idea of collecting materials and building definitely plays into the “immaterial labor” concept!
@amato_sienna I remember playing Webkinz when I was a kid! It was cool having a tangible stuffed animal that was also attached to a virtual game. I also loved interacting with others online!
Raft is a mix of immaterial labor and gaming. It’s a survivor game where you and other players gather materials, build a raft, explore islands, and defend yourself from shark attacks. It involves “social coordination and communication in a range of neomanagerial tasks” #DCIM352
@k_fausttt One of the main benefits of a counterpublic is the ability for it to serve as a voice for those who have felt unheard for so long. This is a great example of a counterpublic and a move in the right direction!
@nishberlin This counterpublic has been very interesting and informative one to follow, especially with the Farmers Protest being the largest of its kind in history.
In his article, Renninger mentions how counterpublics can serve as a “chance to work out ideas related to identity, community, and relationships”. This highlights the importance of counterpublics in providing a sense of community to individuals #dcim352
An example of a counterpublic is AIR, the Association of Indians at Rutgers. The organization focuses on promoting and celebrating Indian culture through various shows and events. It’s a great way for the Indian community at Rutgers to preserve their culture #dcim352
@AustinTSmith5 The Wendy's account as a whole is a great example of this because it builds a sort of community through comedy. So many of their tweets have gone viral!
@DCIMJassy In the digital world, it's so easy to get caught up in the negativity, especially when that is the only news being shown to people. This hashtag is great for shedding positive light and helping build a strong community for dads and daughters!
@KDANGRU networked publics like this are great because they help people outside of our daily bubbles connect with each other! This hashtag is also a great way for creatives to get inspiration for their personal projects!
#wantanr8 is a brand public that allows users to let Audi know how much they want an R8 with the chance of getting invited to ride one! This campaign lets people form social bonds with Audi while “sustaining a common identity/experience” (Arvidsson and Caliandro 727) #DCIM352