Still working on my game !
A sneak peek at a key moment in my Metroidvania: acquiring a new ability that is essential for the rest of the adventure.
#gamedev#GodotEngine
Water updated :)
Switched from a background rect shader(+simple tiles) to a shader directly on foreground tiles.
Added surface reflections and subtle deformation, while keeping the hand-animated splash sprites.
#PixelArt#IndieDev#GameDev#GodotEngine
I added water!
Usually, devs use shaders to distort the surface. It works, but it often feels 'thick' or gets the scale wrong (like a mosquito on a puddle).
I chose to use animated sprites, It feels less procedural and blends better with the art.
#IndieDev#GameDev
I just had to add vines in my game. I love the feeling of walking through them so much, i could do this all day. It’s a detail i absolutely loved in Animal Well
#gamedev#metroidvania#godot#pixelart