A prompt goes in. A skeleton comes out, IK-ready.
Most text-to-3D stops at a static mesh. Atlas keeps going: standardized T-pose, rig, weights, so the character is animatable the day it is generated.
Try Atlas today
ESTO ES JODIDAMENTE INCREÍBLE
un dev en solitario acaba de abrir el código de un reemplazo 100% GRATIS de ElevenLabs que se ejecuta completamente en tu propia máquina.
el repo de GitHub está en 19.4K estrellas.
te permite:
→ clonar una voz desde un clip de referencia limpio
→ doblar cualquier video a 646 idiomas
→ generar audiolibros, dictado, transcripción
→ elegir entre 14 motores TTS en lugar de uno
ElevenLabs soporta 32 idiomas. esto hace 646.
sin cobro por carácter. sin límites de uso. ningún audio sale nunca de tu computadora.
guarda esto para después.
os dejo el repo abajo
If you build something cool with this, tag me, I'd love to see and share it!
Skill: https://t.co/danqahFtK9
Demo: https://t.co/VpaS5Km5Bq
Prompt (high effort): /dream-loop Build me a graphics demo: isometric camera, voxel-ish art style with realistic shading and reflective wet floors, a character in an interesting scene. Fantasy setting (think Elden Ring, Diablo). Three.js in browser, >60fps. Don't download assets. Time limit of 1 hour. Controls: click to move the character, camera lazy-follows; drag to rotate camera; scroll to zoom in/out. No gameplay for now. World should feel alive: motion, animations, subtle environmental behaviors. Area around player should look expansive, but only allow movement in a limited space. No need to confirm the art with me or ask questions, just go!
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Started at 89% quota, ended at 87% (20x plan).
Yes, it's a demo, not a full game. I mentioned this in the original thread too. If you ask for the full game, Astra will do it, but I'd budget a few hours and proportionally more quota. This would've gotten much better with more time, but to stay true to the original I stopped it early.
(shoutout @mattshumer_ - this is very much inspired by the Gauntlet Loop)
I optimized my Dream Loop skill to give you Astra's 3D magic for 80% cheaper!
This demo was one-shot, in 25 minutes, for 7% quota on ChatGPT Plus. Yes, the $20/mo one.
3 days of banging my head on the wall and burning Astra tokens. Sharing it for free. Y'all better build some cool stuff with this
Link: https://t.co/danqahEVUB
Details, demo prompt, and cost breakdown are in replies.
To be clear: It's not perfect. The demo is a small interactive scene, not a full game. For full games, your best bet is to build it with smaller models, then use this skill to improve the graphics. This is the best I could do, but it's not going to fix the fact that Astra is expensive and Plus quotas are tiny
ESTO TE VA A SORPRENDER.
Un desarrollador está usando Claude Mythos para construir webs animadas premiadas, y acaba de soltar un tutorial gratis de 12 minutos mostrando exactamente cómo.
Guárdalo en favoritos.
GPT-6 Astra + Unreal + Blender
I got a new MacBook, so I decided to try switching from Godot to Unreal. I moved the concept I had already made in Godot over to Unreal, then made a few changes to the trees and lighting. This is how it turned out.
dude GPT-6 Astra is some kind of turbo-AGI machine god for 3D games. It one-shot this in 45 minutes for hardly a couple % of my quota.
I figured out how to get great graphics out of it. The trick is image gen. I'll share the process below.
Today's sketch is a little more graphic.
The text in the picture reads, "I lost the file because I didn't save it during the power outage, but I lost the one I was most happy with."😭💔
#sketch#sketches#draw#drawing#csp#art