@EndersFPS It's called EOMM. Winner's queue into loser's queue dynamic and matching good players with bad players against mediocre players so everyone is happy for a while.
@EndersFPS The animations combined with the poor netcode is what makes it really bad. There are many instances where I see people doing weird movements and I'm pretty convinced that they were imputing something different.
@EndersFPS They have to remove the randomness of the vertical recoil, it makes it impossible to properly control it, and it hurts especially the burst fire.
@EndersFPS At this point it is fair to think there is some kind of EOMM within the game. For a game with just a "team balancer" the games feel more unbalanced than ever.
@EndersFPS What really matters is the implementation of an unnecessary cap. And that is as concerning as the implementation of hidden recoil mechanics.
@xBadKarmaa @BourbonStMusk@BattlefieldInte Both sucked hard. The uninspired generic gameplay absolutely breaks any kind of immersion. It's a battlefield game about WWI but for some reason most of its gameplay is generic stealth missions or being a one man army. And what are those plane controls? That absolutely ruined it.