@CodingAndThings That is on perspective, I guess. It seems like you are just salty from that comment, though. Innovation can come from inspiration that derived from others work. Expanding the knowledge is literally the whole point of science. We are all standing on the shoulders of giants.
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@T1Honeycutt I hear you! I am a programmer taking a shot at level design with a fantasy forest asset I bought. But the terrain looks a out of place making everything look weird. This is just the first pass a lot more work needs to be done on this scene. Thank you for your feedback!
@NoBrainzs @gamemakerstk Well a game engine is something very specific and there are a number of frameworks one can use to make games... if you are just needing rendering to be done you can just use DirectX in c++. If you want to use C# you can use MonoGame/XNA frameworks. There are many more other ways.
@EvolverTTV I tried doing this but couldn't figure it out. I think I need to take the normal of each vertex and try to apply the inverse. But I am not sure how to go about it yet. I know how to in HLSL/CG but not using the shader graph in Unity. I'll @ you if I figure it out!
@AppasPapas If I am being honest this was actually a bug turned to feature.๐ I was making my own shader for it and was playing around with thing, and landed on this.๐
@Eckoray2 Haha although cool! I might save that for another class. I am planning on making an update this week hopefully that will reveal what this will be used for ๐