I think the main thing AI has taught me, through all the time savings it brings, is that I’m not a very interesting person
Faced with a surplus of free time, I realize I don’t really have hobbies besides content consumption
I’m forced to conclude that I don’t have very deep friendships, and am not a core member of any particular community
I’m not very cultured, I’m finding, and don’t have abiding interests in art or literature or history or much that isn’t directly related to my work
I have a work-centric life, in other words. AI pulls back the curtain on just how impoverished such an existence is, by disabusing me of its necessity
Given the freedom I’ve always said I wanted, I’m at a loss as to what to do with it, except plow myself even harder into work, thus exacerbating the lesson
There’s nothing more confronting to humans than freedom
is anyone using Paperclip in production? I'm really interested in what they offer: a whole company run by AI agents, making you the board of directors. I'm testing it and it kinda works, but the question is: are you relying on it in production? having a good experience? Thanks
My reply to someone considering starting a video game company:
The distribution of possible rewards for starting a video game company are generally not very good today. The market is well served, and gaining a foothold requires strong execution on both business and product issues, along with a substantial amount of luck. Plan to burn through seven figures with a not-great chance of making it back.
If you do go for it, some bits of advice:
Identify your customers clearly before you start. Not just a broad community, but specific people, and imagine them as you make decisions.
Initially, build the smallest, most concise game you can imagine anyone paying for. It will still take much longer than you expect.
Once something exists, hill-climb the value. Hopefully you will have some elements that clearly bring joy to people, which you can magnify. There will inevitably be tons of things that people find confusing, frustrating, or just boring that you will need to fix.
@wordgrammer doing sysadmin stuff on the smartphone sounds like hell. like doing blender stuff but using an old nokia keypad as an interface. literally hell: like Sisyphus.
gonna play the heck out of GTA 6 simply because of its status as a cultural artefact: the final big game built before LLMs
no-one will ever invest this much in a game again, no software will ever encode this quantity of hands-on human labour again. the last of the great pyramids
One thing game devs should learn is ABS: Always Be Shipping.
I learned that working with @notch As Mojang grew and new coders joined the team, there were complaints about old code/shortcuts/“bad” technical decisions.
My response was usually: without those decisions, none of us would be here. There probably wouldn’t even be a Minecraft if everything had been done the “correct” way from the start.
Games are explorative. You build, test, cut, rewrite, hack things together, and keep moving. A shipped imperfect system beats a perfect system that never makes it into players’ hands.
I’ve never worked on a game where you didn’t have to go back and touch old code/systems later anyway.
Dear Microsoft, when I hit the Windows Start menu key and start typing a word to autocomplete a search, I never, ever, EVER want it to return results of something not on my computer. Ever. Like, ever, ever, never.
@Mr_Derivatives You are absolutely right. I don't understand baseball. Not the rules: the concept of being 3 hours watching a match with that much stop time.
Remember: Game designers in the 80s and 90s were computer science majors who loved literature, classic fantasy and AD&D. There is a very obvious reason the AAA market had been declining for so long. I don't need to spell it out.