As the last of the microstudios, I also have to do all my own icons, logos, promotional art, steam capsules, slogans... still, I like this. Bonus points if you recognise the slogan!
The long-distance landscape's been a long road, but I am *very* happy with how it's come out. Our draw distance is now 8km in any direction, with have instant access to height and colour info. This can in turn be used for the surface attacks; and the high-speed horizontal rail.
Today has been super-productive, but really quite exhausting. I'm going to just ensure the game works from a fresh run and make an extremely raw build for people who like to live on the edge. #indiegames#DevLog
Been fiddling with a fun bit of fluid/physics sim. Calculating the clip point of the fluid and then regenerating the surface texels is next on the to-do list!