We've added one more system mechanic: Burst Breaker. Green Bursts can be used to escape combos, but cannot be used while Broken. Gold Bursts can be used in neutral and fully restores Resolve and also the Broken state.
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Resolve was also adjusted to limit the amount of hits it can absorb. This varies per move, with some being able to absorb multiple hits while others can now only tank one.
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I have been bussy but i tweaked some proration and damage valies, I also noticed that there are a LOT of combo routes, and i still need 1 more special,1 more super, and the alternative SPECTRAL form with unique attacks and specials/supers, i can only imagine the posibilities
Im working on a new arena : The tatami ๐, its an old model i was making for another game, and i adapted to this one, i want to add a lot of details, maybe some kunai/shurikens and swords here and there, and other details