Making way on a new "river mode" for Stylized Water 2, which allows animations to flow along a spline and dynamically adds foam on slopes (particle effect is a new addition too) #unity3d#gamedev#indiedev
I threw a curve ball to myself today. Took a side step from realistic texturing and did a stylized luchtime doodle - a tree generator.
#Houdini#MarmosetToolbag
So awhile ago I started working on this #characterart but had to postpone because of Honour Among Thieves Now I have time to work on it again So Ive been trying to learn #xgen the back of the hair looks fine, but the front ">.> struggling to say the least #wip#gameart#learning