Push-up PvP. Not a video call.
In Pushup RPG, your opponent sees your rep count—not your camera feed.
Challenge a friend or enter the Arena to get matched.
Friend or stranger: who would you rather face?
Miss one day. Lose the streak. Stop opening the app.
Has that ever happened to you?
Pushup RPG has streak freezes that can cover a missed day. The monsters can wait.
Your next attack costs one actual push-up.
Would this get you off the couch—or would you uninstall before the first boss?
This is Pushup RPG. Your phone camera counts the reps.
Leg day has entered the chat.
Despite the name, Pushup RPG counts squats too.
Pick push-ups or squats. Your camera counts the reps. Every rep attacks the monster.
Same adventure. Different muscle group.
Your friend says they can beat you at any game.
Show them this one.
Pushup RPG has live 40-second duels. Two phones. Both cameras counting real push-ups.
“1v1 me” just became a workout.
“Just one more battle.”
The next battle: about 27 push-ups. Three waves. One giant spider.
In Pushup RPG, your phone camera counts the reps and every rep hits the enemy.
Your thumbs finally get the evening off.
Most guilds raid with swords.
This one needed 3,000 reps.
The boss went down. The guild did another 1,650 anyway.
Every push-up or squat damages the same weekly boss.
Apparently stopping when the health bar hit zero was optional.
I did 14 reps to fell a Forest Goblin.
It dropped Epic gloves.
They were worse than the pair I already had.
Perfect. It’s officially an RPG.
No tap-to-progress. No idle timers. Real reps, real damage, real loot—and occasionally, a very real inventory disappointment.
We made an RPG with no attack button.
Put the phone down. Do one push-up. The camera counts it. The monster takes the hit.
Live PvP is 40 seconds: two players, two cameras, most reps wins.
Most RPGs train the hero. This one trains the player.
A fitness RPG should depend on the movement.
In Pushup RPG, the workout isn’t logged after the battle. The rep is the battle input:
rep → attack → victory → XP + loot → next biome
48 foes. 8 biomes. No tap-to-win.
I replaced the RPG attack button with a push-up.
The phone camera counts the rep on-device. The monster takes the hit.
A body is slower and messier than a tap and much more interesting to design for.