My Trackmania sub expired so I did something questionableโฆ I made my own racing game.
After ~2 years of work, Tiny Cars is finally out on Crazy Games ๐๐จ
25 tight, low-poly tracks. Precision drifting. Ghost runs. Leaderboards.
Give it a try๐https://t.co/hPBBeVV8cd
Tiny Cars is out!
Small cars, high speed, tight turns. A simple mini racing game ๐
Play it here: https://t.co/0HuL9SW540
#gamedev#indiedev#trackmania#racinggame
@devsanddorks Just one more solo dev checking in! I'm currently creating an arcade racing game. Really appreciate you hosting this!
https://t.co/8HkNQJjjCs
Working on my 3rd iteration of the save format.
Hereโs how the data changed step by step and how I managed to shrink file size drastically.
Tests were made on a 23s track.
[Thread โ]
#gamedev#indiegame#unity#unity3d#solodev#indiedev
Right now, data is recorded every 0.05s.
Tried 0.1s interpolation still looks smooth, but needs more testing.
Result: file size reduced almost 3ร compared to the first version.
Working on my 3rd iteration of the save format.
Hereโs how the data changed step by step and how I managed to shrink file size drastically.
Tests were made on a 23s track.
[Thread โ]
#gamedev#indiegame#unity#unity3d#solodev#indiedev
#3 (43.7 KB, current format)
[0.0575,70.1,1.2,11.0,1.4E-07,0.7071,1.01E-05,0.7071,2.4,0.0,0]
Third (current) version:
- Fully numeric array
- No string keys
- All booleans packed into one byte via bit flags
This gave the biggest compression boost.