Another meetup in Oxford introducing #rustlang : More Rust - Generics constraints and safety.
https://t.co/dQh5dD7eUP
At the St. Aldate's Tavern, Oxford from 6ish.
I greatly dislike the software vs building architecture comparison.
Architecture is rigid, set in stone (literally), fully defined at the start, never-changing.
Software is ever-changing, in a competitive landscape, and the best approach is highly nimble/changeable code.
@m_ou_se The biggest effect you notice is in cold code performance which drops significantly with code size. The multi megabyte executables we see today spend most of their time fetching instructions which will not be executed. I measured this in game engines a few years ago.
Andy Thomason, code performance consultant and lecturer at @LondonU, shares about his ISC-funded project Extendr. The Extendr package is a safe and user-friendly R extension interface for using @rustlang. Read more ➡️ https://t.co/F0y7TEPQ1I | #Rstats#Rprogramming
@EMBYRDEV I don't know about Unreal 5, but the original Unreal used a unity build with only a small number of modules. The result was a much much smaller build time and code size. Perhaps they have abandoned this now.