Here's how my #GodotEngine runtime procedural landscape generation is turning out. There's still a ton to do but I'm pretty sure I'll be able to meet my performance target which is exciting!
@MSFSofficial Please implement Beer's-Powder effect on clouds in 2024! It'll ensure them that final step into photorealism! Guerrilla-games has a nice PDF online about it on Horizon games. (kind of a technical wish but worth a try 😅).
A lot of people have been asking me what I'm working on @LightspeedLAstu! If you've missed it last year @thegameawards, check out the reveal trailer of @_lastsentinel! A narrative-focused, open-world action game, set decades from now in a reconstructed Tokyo!⚡️🔥
https://t.co/5gzmz2gLwl
#LightSpeedLA #Tencent #LastSentinel #LightSpeedStudios #gamedev
New Nanite-enabled geometry workflow using displacement maps. Nanite documentation will be updated soon with this info.
Keep in mind, this feature of Nanite is experimental right now.