Gedi Route ποΈ an open-world Punjab game you can play in your browser.
Ring a neighbour's bell, get stopped at a police naka, catch Lohri by the bonfire.
Free to play
#indiegame#gamedev
That's a really interesting perspective. But I think there's another invisible row in that spreadsheet: opportunity cost. Five years of life, missed opportunities, stress, and creative satisfaction. Two developers can earn the same amount and still walk away feeling completely differently about whether it was worth it.
@CoderGeeta This was just kind of time pass game built yesterday with my niece. But if if talk about running on intel integrated graphics that would be this. fixing this and making better
Every stranger in this city is a fight waiting to happen.
KIZUNA - City of Sparks β‘
An open-world anime fighter that runs right in your browser.
8 arenas. 9 spirits. Ultimates, beam clashes, vanish combos.
Made with three.js. Watch π
#indiedev#gamedev#threejs
How itβs made: I direct, Claude Opus (in Claude Code) writes the C#, builds the street in the Unity editor, plays it in play mode and films the trailer itself. The crowd, traffic, buses, HUD and capture tools are all code it wrote. More soon π
@AnthropicAI@unity
Lion City progress update π¦π΄
New: a proper game HUD, locals who stop to chat, buses at the stops, vending machines and a dive over the reef.
Built in Unity 6 with Claude Opus as my co-developer. All real gameplay, in-engine.
#indiedev#gamedev#madewithunity
I built a cozy Japanese village game with AI πΈ
Satoyama: a peaceful coastal valley in Godot 4.7. Catch a koi, grow daikon, cook at the irori hearth, ride a hot-air balloon over the island, watch fireflies and real constellations.
Made with Claude Opus 5.5 in Claude Code. Almost everything is built in code: terrain, water, buildings, crops, the balloon, the sky.
Music: my own Suno track. Voices & SFX: ElevenLabs.
#gamedev #godot #indiedev #AI #ClaudeCode
ιε±± SATOYAMA πΈ
A cozy Japanese valley built video game in Godot with Claude Opus 5.5 (Claude Code): cherry blossoms, koi, deer, a boat ride with a singing boatman, dinner by the hearth, a real night sky.
What would you want to do here? π
#gamedev#indiedev#godotengine #ClaudeAI
Thatβs about 275 characters, just inside Xβs 280 limit. If you add anything, cut a world detail (the koi or the night sky) to make room.
The reply asking for suggestions stays the same:
Looking for feedback π
Which moment felt the most alive?
Whatβs missing: festivals, fishing, farming, villagers to befriend?
Cozy and slow, or a gentle story?
Every reply gets read.
@ghostbyte_games yes player gets off the boat. boat riding is just one of the activity. player can cook, do gardening, go and explore in baloon, go for hiking, also can do fishing, and openly explore this island.
ιε±± SATOYAMA πΈ
A cozy Japanese valley built video game in Godot with Claude Opus 5.5 (Claude Code): cherry blossoms, koi, deer, a boat ride with a singing boatman, dinner by the hearth, a real night sky.
What would you want to do here? π
#gamedev#indiedev#godotengine #ClaudeAI
Thatβs about 275 characters, just inside Xβs 280 limit. If you add anything, cut a world detail (the koi or the night sky) to make room.
The reply asking for suggestions stays the same:
Looking for feedback π
Which moment felt the most alive?
Whatβs missing: festivals, fishing, farming, villagers to befriend?
Cozy and slow, or a gentle story?
Every reply gets read.
ιε±± SATOYAMA πΈ
A cozy Japanese valley built video game in Godot with Claude Opus 5.5 (Claude Code): cherry blossoms, koi, deer, a boat ride with a singing boatman, dinner by the hearth, a real night sky.
What would you want to do here? π
#gamedev#indiedev#godotengine #ClaudeAI
Thatβs about 275 characters, just inside Xβs 280 limit. If you add anything, cut a world detail (the koi or the night sky) to make room.
The reply asking for suggestions stays the same:
Looking for feedback π
Which moment felt the most alive?
Whatβs missing: festivals, fishing, farming, villagers to befriend?
Cozy and slow, or a gentle story?
Every reply gets read.
ιε±± SATOYAMA πΈ
A cozy Japanese valley built video game in Godot with Claude Opus 5.5 (Claude Code): cherry blossoms, koi, deer, a boat ride with a singing boatman, dinner by the hearth, a real night sky.
What would you want to do here? π
#gamedev#indiedev#godotengine #ClaudeAI
Thatβs about 275 characters, just inside Xβs 280 limit. If you add anything, cut a world detail (the koi or the night sky) to make room.
The reply asking for suggestions stays the same:
Looking for feedback π
Which moment felt the most alive?
Whatβs missing: festivals, fishing, farming, villagers to befriend?
Cozy and slow, or a gentle story?
Every reply gets read.
i will add more shots on weekend, as i am polishing. baloon gives good view of water. there were some glitches earlier and eater was showing separate colors and borders at places but i told it to polish that and do one thing at a time.
for constellations i just told it follow sky map and natural animations or stars
@not_sacke I built only 3 models with meshy. rest all opus 5.5 built in godot itself. still have things to add and improve but it runs smooth, steady 60+ FPS.
A quiet morning in Lion City π΄π¦
Golden boats on the bay, a reef under the promenade, shophouse streets, pigeons, butterflies, and our hero Kai taking a break on a bench.
30 s straight from the engine, work in progress. Music: βFive Foot Wayβ by cosmosisosis
#indiedev #gamedev #Unity3D #openworld #screenshotsaturday #Opus5.5